Reverse Factory

by Kryzeth

Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items.

Content
23 days ago
0.13 - 2.0
67.4K
Manufacturing

g [Not a Bug] Silly Questions and SE compatibility

1 year, 9 months ago

Hey,
To be compatible with SE's specifications, I set the recycling rate to 0.75. (just like the recycler in SE directly).
However, I've noticed with some items that I need the entire amount from the crafting recipe to be able to use them in reverse. Otherwise the machine outputs exactly the same parts again.
A particular example is the Reverse of space tracks to normal tracks.
Is there a way to recycle partial quantities?
Another question:
Is it possible to blacklist all items that allow productivity to be created using MOD settings?
Greetings

MoSII

1 year, 9 months ago
(updated 1 year, 9 months ago)

For the first question: Yup, that is the way it works, unfortunately. There's not really an easy way to do partial recipes, since for something like yellow belt (creates 2 belt, from 1 gear and 1 plate), you can't really divide the ingredients in half. In vanilla, this sort of recipe doesn't happen too often, I can only remember the yellow belt, underground belts, copper cable, and concrete, whose ingredient counts can't be cleanly cut by the result count.

For the second question: Unless I'm misunderstanding the question, that sounds like the disable productivity loop setting, that will prevent any items on the productivity module list from being recycled.

1 year, 9 months ago
(updated 1 year, 9 months ago)

Silly me, there is already a setting about the productivity loop? Search ... Search ... Okay, Checkbox on.

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