Recyclers that are instantly placed using the Instant Blueprint option in the Creative Mod (https://mods.factorio.com/mod/creative-mod) causes the placed recyclers to not properly recognize the Automatic Ingredient Push option. Temporary work around is to disable Instant Blueprint in the mod and let Construction Robots place them.
Hm... looking at the instant blueprint code for CreativeMod.. and it looks very complicated. I'm not really sure how to capture that instant blueprint event, so I can't really add compatibility for that. But thanks for the heads-up, I suppose.
To be honest, blueprinting seems to be an issue with the mod as a whole as I'm having multiple machines, some even from the Creative Mod itself, not functioning properly until I manually replace them.