Hm, that's unusual, considering I always test this mod using vanilla, and then bobs, and then bobs angels, to ensure the most common sets are all working. I didn't have GDIW before I released 6.0.0, but testing it now with all 4 mods (as well as many others) causes no issues for me.
Ahaaa, I figured out the issue after recreating your exact modlist. The reason I never got this bug in my testing, is because I always test with the other mods I've created. Specifically, enabling Mini Machines, which has an optional dependency for Bobs Warfare, means it loads after Bobs Warfare. Then Reverse Factory has an optional dependency for Mini Machines, which means it loads after Mini Machines (when detected).
However, if you don't have any of the optional dependencies (currently AAI Industries, Angels Petrochem, Bio Industries, BobExtended, Omnimatter Wood, Mini Machines, or More Inserters), then it will load closer to the top, causing issues with mods that change recipes loading after it and breaking the logic.
A simple fix should just be adding some more dependencies on my end. Should be fixed as of v6.0.1