The only scenario I can see in which the reverse factory could be considered OP, is when you exploit the mechanic in tandem with an assembling machine with production modules, such as infinitely recycling green circuits back into wire and iron plate, then recraft it for a small production boost, and repeat. And even then, this process of infinite resources would require massive amounts of power to scale up to amount to any real bonus production.
The primary purpose of this machine (and the reason I kept updating it after being abandoned by the original mod author) is to recycle items such as pistols and burner miners, things that can't be turned into anything useful (so you don't have to put it in a box and shoot it).
In theory, I could add some sort of efficiency calculation to the reverse factory, to make it not perfectly disassemble... but that functionality already exists Recycling Machines mod by DRY411S. It's not quite as good as this mod, since the type of entity it is requires that the recycling recipes be shown in the crafting menu at all times. But it does natively include that functionality you desire.
However, if you still really want me to make a function like that for this mod.. maybe it might be fun, I'll consider it if you poke me about it again. It might not be as difficult as I imagine. And it could be a good excuse to look at percentage-based recipes.