EDIT: Didn't see previous edit. Car analogies go a bit over my head, but I understood your idea from the beginning. I hadn't noticed other mods had already implemented a setting like this, how fancy
Oh yeah, a problem with reducing the delay by too much is because of the way I have the timer setup. Maybe I could do it better, but right now it's set to check every 600 ticks (10 seconds, forgot when I changed that) in game time. Then it goes through a shitton of checks, starting with, does rf table exist, does recycler exist in table, does recycler have power, does recycler have item in input, etc. and pushes the item out at the end.
This runs asynchronous to whether there's an item being processed (which there is no check for), so there is a chance that when it checks, an item is being processed, but gets pushed out because it was unlucky. The crafting time for all reverse recipes are 0.5s, so with a long enough timer like 10s, there's a greatly reduced chance for an unlucky item to slip through.
I suppose the better way to do it would involve checking when a recycler has finished processing, and starting/restarting a timer then, but I'm not sure I can do that easily...