Resource Balance


A floating panel that shows produced, consumed and balance per minute for the items and fluids you pick, each bound to its planet. Includes a deficit finder, search and sorting, trend charts, a large chart window with smooth lines, comparison of up to 4 resources and a per-recipe breakdown of producers and consumers. Made for overhaul mods like Pyanodon's.

Utilities
3 hours ago
2.0 - 2.1
2
Logistics Manufacturing
Owner:
funtik13
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
19 hours ago
Latest Version:
1.0.1 (3 hours ago)
Factorio version:
2.0 - 2.1
Downloaded by:
2 users

Resource Balance

Stop scrolling through the production statistics. Pick the items and fluids you care about and see at a glance how much is produced, how much is consumed and whether you are running short — with charts that show when and why.

Made for overhaul mods like Pyanodon's. Hundreds of intermediates, long production chains, by-products and several recipes for the same item — exactly where the vanilla statistics window stops being practical. Resource Balance was developed and tested on a full Pyanodon's playthrough and handles it smoothly. It also works with any other mod set, vanilla and Space Age.

Features

Resource panel

  • A floating panel that stays on screen while you play (drag it anywhere; it is not closed by Esc).
  • For every resource: produced / consumed / balance per minute, green when in surplus, red when short.
  • Every row is bound to its planet (with the planet icon). Statistics always come from that planet, wherever you are — handy when production on one planet depends on another.
  • Time periods like the vanilla statistics: 5s, 1m, 10m, 1h, 10h, 50h, 250h, 1000h.
  • Negative only mode: every item and fluid with a deficit on the current planet, largest first. Pin any of them to your list with +.
  • Search by name (works with translated names) and sorting by name, produced, consumed or balance.
  • A mini trend chart in every row.

Large chart

  • Click a row to open a large chart: thin production (green) and consumption (red) lines, grid and axis labels, just like the vanilla graph.
  • Balance band under the chart: up = surplus, down = deficit — a steady deficit and short outages are obvious at once.
  • Hover anywhere to see the exact values at that moment.
  • Smoothing: Auto / None / Light / Strong — removes the saw-tooth of batch production.
  • Compare up to 4 resources on one chart with a shared time cursor: Ctrl+click or right-click rows, or use Add resource in the chart window. See how a shortage of an ingredient hits the product.

Producers & consumers

  • Which recipes make and use the resource, how many machines run each of them (working / total) and their share.
  • Numbers appear instantly for 1m / 10m / 1h / 10h, estimated from the game's product statistics with machine productivity taken into account (rows marked ≈ are split between several recipes by machine capacity).
  • Live (60 s) mode measures finished crafts of every machine for a precise check.
  • Buildings and equipment recipes are grouped into one row, so you see only what flows through your factory.
  • "Other" = game total minus recipes (mining, pumps, fuel, labs…) — doubles as a self-check.

Controls

  • Ctrl+Shift+R (rebindable), the shortcut bar button or the top-left button — open / close the panel.
  • Click a resource — large chart. Ctrl+click / right-click — add it to the open chart.

Notes

  • Statistics are per planet (surface), exactly like the vanilla production window.
  • The mod creates a small hidden surface resbal-charts used only to draw chart lines (it is not a planet and has no content).
  • Performance: recipe lookups use the game's built-in filters and the machine scan is spread over several ticks, so even huge bases stay smooth.

Languages

English, Українська, Русский. Translations are welcome.

Compatibility

  • Multiplayer-safe state; no prototype changes to other mods.