Resource Balance
Stop scrolling through the production statistics. Pick the items and fluids you care about and see at a glance how much is produced, how much is consumed and whether you are running short — with charts that show when and why.
Made for overhaul mods like Pyanodon's. Hundreds of intermediates, long production chains, by-products and several recipes for the same item — exactly where the vanilla statistics window stops being practical. Resource Balance was developed and tested on a full Pyanodon's playthrough and handles it smoothly. It also works with any other mod set, vanilla and Space Age.
Features
Resource panel
- A floating panel that stays on screen while you play (drag it anywhere; it is not closed by Esc).
- For every resource: produced / consumed / balance per minute, green when in surplus, red when short.
- Every row is bound to its planet (with the planet icon). Statistics always come from that planet, wherever you are — handy when production on one planet depends on another.
- Time periods like the vanilla statistics: 5s, 1m, 10m, 1h, 10h, 50h, 250h, 1000h.
- Negative only mode: every item and fluid with a deficit on the current planet, largest first. Pin any of them to your list with +.
- Search by name (works with translated names) and sorting by name, produced, consumed or balance.
- A mini trend chart in every row.
Large chart
- Click a row to open a large chart: thin production (green) and consumption (red) lines, grid and axis labels, just like the vanilla graph.
- Balance band under the chart: up = surplus, down = deficit — a steady deficit and short outages are obvious at once.
- Hover anywhere to see the exact values at that moment.
- Smoothing: Auto / None / Light / Strong — removes the saw-tooth of batch production.
- Compare up to 4 resources on one chart with a shared time cursor: Ctrl+click or right-click rows, or use Add resource in the chart window. See how a shortage of an ingredient hits the product.
Producers & consumers
- Which recipes make and use the resource, how many machines run each of them (working / total) and their share.
- Numbers appear instantly for 1m / 10m / 1h / 10h, estimated from the game's product statistics with machine productivity taken into account (rows marked ≈ are split between several recipes by machine capacity).
- Live (60 s) mode measures finished crafts of every machine for a precise check.
- Buildings and equipment recipes are grouped into one row, so you see only what flows through your factory.
- "Other" = game total minus recipes (mining, pumps, fuel, labs…) — doubles as a self-check.
Controls
- Ctrl+Shift+R (rebindable), the shortcut bar button or the top-left button — open / close the panel.
- Click a resource — large chart. Ctrl+click / right-click — add it to the open chart.
Notes
- Statistics are per planet (surface), exactly like the vanilla production window.
- The mod creates a small hidden surface
resbal-chartsused only to draw chart lines (it is not a planet and has no content). - Performance: recipe lookups use the game's built-in filters and the machine scan is spread over several ticks, so even huge bases stay smooth.
Languages
English, Українська, Русский. Translations are welcome.
Compatibility
- Multiplayer-safe state; no prototype changes to other mods.