Research Causes Evolution Next


Biter evolution factor is set by progress through the research tree.

Tweaks
1 year, 6 months ago
1.1
1.18K
Enemies
Owner:
overload127
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
1 year, 6 months ago
Latest Version:
0.19.0 (1 year, 6 months ago)
Factorio version:
1.1
Downloaded by:
1.18K users

Used https://mods.factorio.com/mod/research_causes_evolution_grimerxfix mod. Original mod https://mods.factorio.com/mod/research_causes_evolution

Add new Features:
- Startup setting to control whether upgrade evolution multiplier
- Startup setting to control ignore vanilla evolution
- Startup setting to control getting evolution behind automation science pack
- Startup setting to control getting evolution behind logistic science pack
- Startup setting to control getting evolution behind military science pack
- Startup setting to control getting evolution behind chemical science pack
- Startup setting to control getting evolution behind production science pack
- Startup setting to control getting evolution behind utility science pack
- Startup setting to control getting evolution behind space science pack

1) Multiplier formula: <cost of evolution per science> * (<multiplier>/100). if multiplier = 50, then 100% science = 50% evolution. If the multiplier is 200, then at 50% science there will be 100% evolution.
2) Vanilla evolution was disabled in the original mod. If you want to leave vanilla evolution for kills and pollution, then switch to false.