Damaged items no longer block logistic requests. They turn into a separate 'damaged' item that bots carry to the Repair Ward, which repairs them with repair packs and hands them back to the network.
Mods introducing new content into the game.
Version: 0.5.2
Date: 2026-11-12
Changes:
- Mod author is now theVosCache.
Version: 0.5.1
Date: 2026-11-02
Changes:
- Idle when the map has no wards (the sweeper used to scan every logistic chest anyway), and the chest list is rebuilt every 3 seconds instead of every second.
Version: 0.5.0
Date: 2026-10-30
Features:
- In-game alerts (on screen and on the map, with the repair pack icon) for a ward that is low, critically low or out of repair packs. The rule is the number of packs in the ward's pack chest: below 30 is LOW, below 10 is CRITICAL, none is EMPTY. Both numbers and the level from which alerts are shown (off, low, critical, empty) are map settings.
- The remote interface sends each ward's packs_level and the rules, so the dashboard shows exactly the same status.
- Remote function ping(unit): a clickable location in the chat, flying text, a sound and a ring around the ward (used by the dashboard).
Version: 0.4.0
Date: 2026-10-30
Features:
- Remote interface "repair-ward" with get_overview(): per ward its state, the item being repaired and its progress, the queue and output contents, the repair pack stock, the speed and the module bonuses, and the number of damaged items waiting in its network. factory-control 0.3.0 shows it on the dashboard.
Version: 0.3.0
Date: 2026-10-30
Features:
- Speed modules (blue) and efficiency modules (green), also from beacons, now work on the ward: speed modules repair faster but burn more packs per health, efficiency modules save packs. Two module slots.
- The ward has its own window only (the vanilla machine window is replaced): furnace-style panel plus two clickable module slots and buttons for the modules in your inventory, with a close button.
- The vanilla "item ingredient shortage" status is replaced by the ward's own status (idle, repairing, no packs, output full).
Changes:
- The ward body is an assembling-machine with a hidden fixed recipe that never runs and no power use. Wards from 0.2.0 are rebuilt.
Version: 0.2.0
Date: 2026-10-30
Features:
- The ward is now three real chests around a 3x3 body: packs (right, requests a stack of repair packs), input (below left, requests the damaged items), output (below right, active provider for repaired items).
- Repair packs are the fuel and the cost is the real repair cost: the missing health of the item (kept through the damaged twin) divided by 2 health per durability, like a normal repair pack. No electricity needed any more.
- The damaged twin items now carry the original health value.
- Repair takes time: the ward restores 20 health per second (startup setting "Repair speed"), so a heavily damaged item takes longer than a scratched one. Packs are burned gradually while it works.
- The ward reserves a 4x4 footprint so the game refuses to build it when a chest tile is blocked.
- The body has no GUI; the status light in its corner shows green (working), yellow (output full) or red (no packs).
- Alt mode shows the item being repaired with a progress bar and the number of items waiting.
- Press the "open" key on a ward for a furnace-style window: input chest on the left, the repair in progress (with progress bar and pack stock) in the middle, output chest on the right.
- Every item takes at least 1 second to repair (startup setting), so the overlay and animation are always visible.
- While repairing, the ward plays the assembling-machine-2 working animation in its orange tint.
- A damaged twin that was created directly (for example in the editor) and has full health now gets 50% health (setting), so it costs repair packs like a real damaged item. Real damaged items keep their exact health.
Changes:
- New recipe (2 requester chests + 1 active-provider chest instead of a buffer chest). Wards from 0.1.0 are rebuilt in the new layout.
- Replaced the pack durability setting by "health restored per durability" (default 2, vanilla). Removed the energy-per-item setting.
Version: 0.1.0
Date: 2026-10-28
Features:
- Initial version: hidden "damaged" proxy item per placeable item, sweeper that converts damaged stacks in logistic chests, Repair ward (3x3 requester container with a hidden active-provider output chest, electric) that repairs them with repair packs.