Redrawn Space Compatibility

by Kryzeth

Relatively minor compatibility patches between Redrawn Space Connections and other planet mods, including Dyson Sphere, Dea Dia System, Metal and Stars, and Asteroid Belt.

Tweaks
7 days ago
2.0
456
Planets

i [Feedback/Implemented] Planet Links are way too close

18 days ago

https://imgur.com/T0yVeNq

I like what you have done however when you have a lot of planet mods installed like I do, the planet links are actually way too close, making interstellar logistics between these planets way too easy. Most of these distances and connections are less then 12-13000km apart making the travel pretty trivial. Vesta also appears to connect to just about every planet with near infinite amounts of connections, and keeping Dea Dia to Fulgora only means its connection actually goes through Vesta (while not an issue, its just a graphical nitpick)

I also tried this mod with starmap nexuz installed, and while it moved some of the modded planets away into their respective systems, it still didn't make the OG Nauvis system that great.

In my opinion I'd push some of the other planets out closer to the asteroid belt inner belt border, increases the distances and remove half the connections to make it more challenging then just being able to go anywhere. Move some planets to Nauvis system west of sun as well for pleasing visual clarity if possible as well. This is just my opinion though I don't like everything being so tightly bunched up to the point that the distances are just 5000km for some.

18 days ago
(updated 18 days ago)

Hmm, very interesting starmap. I'll admit that I only tested with All Planets Lite, some of the newer proposed planets, and Asteroid Belt, so a lot of these planets weren't in my testing suite (specifically Terra Palus, Janus, Auir, and Char). I also don't recognize whatever mod added the Oort Cloud, or the Nexus planet (I'm guessing that last one is Nexus Extended Endgame?)

You might try adding in Cosmic Social Distancing if you don't already have it installed, or mess with its settings to push the planets a little further apart. Maybe personal bias here, but I'd also consider adding in Secret/Frozeta Orbit Patch and Terra Palus Orbit Patch; this would prevent additional connections from being made to Frozeta and Terra Palus directly (since they are supposed to be moons, like Muluna and Cerys, not standalone planets)

Vesta's location has certainly been a thorn in my side. Its vanilla location doesn't make much sense to begin with, since it appears to be a post-Aquilo planet, yet is closer to most of the inner planets than to Aquilo itself. I do have a compatibility patch in place that moves Vesta in between Aquilo, Paracelsin, and the Solar System Edge, but that's only when Asteroid Belt is installed. Since it overlaps the asteroid belt itself, it was necessary to move it. Making the change for vanilla does feel just a little bit out of scope, since that's not necessarily a compatibility issue between RSC and Vesta. Maybe as a setting.

But yeah, a lot of that is just due to how the base Redrawn Space Connections mod works. All it really does is comb through all the planets, and just make it so paths aren't going through other planets as if they weren't there, and it's a must-have mod in all my planet testing, especially after stumbling into that Asteroid Belt mod, which has a clear divide between inner and outer planets, and pushes some of the later game planets (like Cubium and Maraxsis) out of the inner solar system.

As for Starmap Nexuz, that mod appears to be pseudo-deprecated, hasn't had an update in seven months, and doesn't support most of the newer planet additions, so I wouldn't recommend using it. (even the mod author recommends against using it)

18 days ago
(updated 17 days ago)

Kryzeth, there is a modding interface in RSC to change the overall scale of connections on the map. I can’t remember if it’s advertised, but you can see it used in the code of Organized Solar System. You might find it helpful

17 days ago
(updated 17 days ago)

Hmm, very interesting starmap. I'll admit that I only tested with All Planets Lite, some of the newer proposed planets, and Asteroid Belt, so a lot of these planets weren't in my testing suite (specifically Terra Palus, Janus, Auir, and Char). I also don't recognize whatever mod added the Oort Cloud, or the Nexus planet (I'm guessing that last one is Nexus Extended Endgame?)

You might try adding in Cosmic Social Distancing if you don't already have it installed, or mess with its settings to push the planets a little further apart. Maybe personal bias here, but I'd also consider adding in Secret/Frozeta Orbit Patch and Terra Palus Orbit Patch; this would prevent additional connections from being made to Frozeta and Terra Palus directly (since they are supposed to be moons, like Muluna and Cerys, not standalone planets)

Vesta's location has certainly been a thorn in my side. Its vanilla location doesn't make much sense to begin with, since it appears to be a post-Aquilo planet, yet is closer to most of the inner planets than to Aquilo itself. I do have a compatibility patch in place that moves Vesta in between Aquilo, Paracelsin, and the Solar System Edge, but that's only when Asteroid Belt is installed. Since it overlaps the asteroid belt itself, it was necessary to move it. Making the change for vanilla does feel just a little bit out of scope, since that's not necessarily a compatibility issue between RSC and Vesta. Maybe as a setting.

But yeah, a lot of that is just due to how the base Redrawn Space Connections mod works. All it really does is comb through all the planets, and just make it so paths aren't going through other planets as if they weren't there, and it's a must-have mod in all my planet testing, especially after stumbling into that Asteroid Belt mod, which has a clear divide between inner and outer planets, and pushes some of the later game planets (like Cubium and Maraxsis) out of the inner solar system.

As for Starmap Nexuz, that mod appears to be pseudo-deprecated, hasn't had an update in seven months, and doesn't support most of the newer planet additions, so I wouldn't recommend using it. (even the mod author recommends against using it)

Yep Nexus Extended Endgame is the one that adds Oort Cloud +a couple of other late endgame planets.

I've also added the Frozeta Patch and the Terra Palus patch, however now i've got an unwanted connection at Cerys instead.

https://imgur.com/Y5vJlxw it looks like this now.

with asteroid belt installed, it actually doesn't look all that bad. https://imgur.com/kX2Q5Ht

if the distances between some of these planets could be spaced out a bit, I'd be very happy with its current state.

17 days ago

I might look into adding in a compatibility patch for Nexus Endgame Extended, since a lot of those connections through the asteroid belt shouldn't be happening, and Tenebris definitely needs a move.

I think the connection you might be seeing at Cerys is just a visual thing, and the connection is actually to Fulgora (you can check via Factoripedia, but Cerys is tagged as a satellite, which should be preventing any new connections from being made)

As for that last bit, I assume you mean moving the planets apart visually? That sort of change may be out of scope for this mod, with or without Asteroid Belt. I still think you should try adding Cosmic Social Distancing, and increasing the minimum distance between connections, that should push the planets further apart (although looking into it, I might need to add some exclusions).

I can't really account for how many planets, and which planets, the user has installed, so it might be difficult to programmatically evenly space the inner planets around the sun. I'll try looking into how Organized Solar System rearranges the planets, maybe figure something out with math.

17 days ago
(updated 17 days ago)

I might look into adding in a compatibility patch for Nexus Endgame Extended, since a lot of those connections through the asteroid belt shouldn't be happening, and Tenebris definitely needs a move.

I think the connection you might be seeing at Cerys is just a visual thing, and the connection is actually to Fulgora (you can check via Factoripedia, but Cerys is tagged as a satellite, which should be preventing any new connections from being made)

As for that last bit, I assume you mean moving the planets apart visually? That sort of change may be out of scope for this mod, with or without Asteroid Belt. I still think you should try adding Cosmic Social Distancing, and increasing the minimum distance between connections, that should push the planets further apart (although looking into it, I might need to add some exclusions).

I can't really account for how many planets, and which planets, the user has installed, so it might be difficult to programmatically evenly space the inner planets around the sun. I'll try looking into how Organized Solar System rearranges the planets, maybe figure something out with math.

Yep I have installed Cosmic Social Distancing and changed minimum distances to 8000km. Seems to fit nicely

and yes, from what I can see, its just visual clutter that is making it look like Cerys has a connection

17 days ago

Here's the latest version (v1.0.3) with Asteroid Belt, Cosmic Social Distancing (8000 minimum distance), Nexus Extended, my usual testing planets, and some additional testing planets.

I moved Tenebris out of the asteroid belt and past Aquilo, since it requires Aquilo science, and there was still plenty of room in that area.

I also moved Nexus closer to the other outer planets, but it's possible that may have been unnecessary, since I've noticed RSC also adds connections to planets that are similar distance from the sun, even if they seem to be vastly far apart from a visual perspective (like the Naufulglebunusilo connections at the very bottom of the image)

(Dea Dia and Metal and Stars were excluded for visual clarity, but even if they were enabled, they wouldn't change much within the Nauvis system, since they have redrawn connections disabled)

17 days ago

Here's the latest version (v1.0.3) with Asteroid Belt, Cosmic Social Distancing (8000 minimum distance), Nexus Extended, my usual testing planets, and some additional testing planets.

I moved Tenebris out of the asteroid belt and past Aquilo, since it requires Aquilo science, and there was still plenty of room in that area.

I also moved Nexus closer to the other outer planets, but it's possible that may have been unnecessary, since I've noticed RSC also adds connections to planets that are similar distance from the sun, even if they seem to be vastly far apart from a visual perspective (like the Naufulglebunusilo connections at the very bottom of the image)

(Dea Dia and Metal and Stars were excluded for visual clarity, but even if they were enabled, they wouldn't change much within the Nauvis system, since they have redrawn connections disabled)

absolutely fantastic https://imgur.com/oM8BtYs

I think the only small things that can be done now are things like moving the cerys orbit so it isn't overlapping the Dea Dia connection and removing the connection from Nauvis to the Sun Orbit. Player Platforms will routinely route through that area and it will kill you if you (are riding on it) have that option enabled, not to mention that Nauvis > Sun orbit has some very ... hostile moving asteroids that only the most heavily armed platform will be able to survive effectively.

Its just of my opinion that Sun Orbit should only be connected to Vulcanus and Moshine/Tiber as its meant to be something you access after those planets are done.

14 days ago
(updated 14 days ago)

Those changes make a lot of sense, the Cerys thing has been bothering me for quite a while actually, but it was such a minor issue lol. With Dea Dia installed, moved it slightly to the northwest, hopefully out of the way of any other connections (I only tested a few configurations, with/without Tiber, Metal and Stars, and Dea Dia)

Also trimmed the Nauvis-sun connection, but only when Tiberium Dawn was also installed. The gap is quite unusual without Tiber in that particular area, and Janus isn't in my core planet list as a viable replacement. I can't be sure what most player's loadouts will be, but I do believe that if they include Dyson Sphere, they will likely include Tiber as well (since they are in both of the All Planet modpacks that I maintain)

Implemented both changes in v1.0.4

11 days ago

https://imgur.com/a/4wj5icp

So I removed Janus because I wasn't really enjoying its gameplay loop, and the end result was this connection here

Maybe it should be removed because it looks mighty silly

11 days ago
(updated 11 days ago)

I'm guessing the problematic connection in the image is the Sun Orbit - Aiur connection? I have noticed something similar whenever the Dyson Sphere mod is disabled, you tend to get some long, seemingly unnecessary connections wrapping around the sun, despite having alternative paths to the planets nearly adjacent/parallel to them

That might be an unfortunate quirk of Redrawn Space Connections that might need to be patched from their side? I'm not sure how they calculate that a connection should be made around the sun like that, but maybe the allowed angle is too wide? I could try and prune connections like these, but it would probably involve a lot of math or if/elseif checks

(also Cerys was recently made incompatible with Janus in their latest 4.11.x updates, due to an unresolvable issue with Janus, and considering the last update to Janus was 6 months ago... it may be a permanent exclusion)

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