Yeah I figure the mod author has their reasoning, it's just that I changed the terrain settings to add more water to Nauvis so I could use the boats there. I agree that an early game boat would be a good compromise, but for now I've already removed the planet. Thanks for the quick response!
Hi
I am the author of mentioned mod
My reasoning is that Pelagos is the planet where you unlock the ship, that's why all ships are moved there
in 0.15.0 i will add setting to add galleon recipe to "steel axe" research for cases mentioned in that thread
so you have something before going there
Planet itself was created because nauvis don't work that well with island generation, and I tried to make it work before, also because I was a bit sad that wayward changes gleba in a way that makes me like it less.
Generally If you start new game and want do use ships from get go with pelagos then recomended way is to try Any Planet Start.
Pelagos has full support of any planet start mod. And I am currently in run with it to be extra sure if everything is smooth.
This way you will have ships when you land on nauvis, and in case you play with wayward seas.
It also in my opinion safe to add/remove planet mid play. I keep same entity names as mods pelagos depend on, and don't tinker a lot with vanilla game, because I don't like when mods change recipes critical for base game.
So planet it self is relatively isolated in tech tree.