Possible? Yes.
Am I going to do that right now? No.
A technology editor would most likely be a separate mod, however that's not the only way to solve your problem.
In the below command, replace "internal-recipe-name" with whatever the name of the missing recipe is (keep the quotes)
/c game.player.force.recipes["internal-recipe-name"].enabled = true
If you don't know what the internal name of the recipe is, press F4 to open the debug settings and search for something like "debug-tooltips" and enable it, then hover over the recipe to see its name.
This will disable achievements if you care, however you're playing modded so they won't count for steam anyway.