Lets you set a machine, or a machine ghost, to a recipe you have not researched yet. The machine holds the recipe and waits, the same way it does when a blueprint places one, and starts working the moment the research is done. The unresearched recipes are listed in a panel beside the usual recipe selection, which you can show or hide.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.0
Date: 2026-10-29
Features:
- Assembling machines, and their ghosts, can be set to recipes that have not been researched yet. The machine holds the recipe and reports it as not researched, the same as when a blueprint places one, and starts working by itself once the research is done.
- The unresearched recipes are listed in a panel beside the game's recipe selection, laid out like it, with a tab for each item group. Only recipes the machine could actually craft are offered: the right crafting category, no more ingredients or products than it takes, and allowed on the surface it stands on.
- The panel can be folded down to a small button against the side of the game's selection and brought back, leaving that selection showing only what has been researched. Each player's choice is remembered.
- Each recipe's tooltip says which research unlocks it.
- Once a second quality is unlocked, the panel offers a choice of quality for the recipe, as the game's selection does.
- Machines whose recipe the player is not allowed to change, by permission group or because the recipe is locked, get no panel.