Lets you pick unresearched recipes for assembling machines, chemical plants, etc. The recipes don't take effect until the research is completed, same as if you'd built the same thing by laying down a blueprint.
Lets you set a machine, or a machine ghost, to a recipe you have not researched yet. The machine holds the recipe and waits, the same way it does when a blueprint places one, and starts working the moment the research is done. The unresearched recipes are listed in a panel beside the usual recipe selection, which you can show or hide.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you pick unresearched recipes for assembling machines, chemical plants, etc. The recipes don't take effect until the research is completed, same as if you'd built the same thing by laying down a blueprint.