Rd's Fuel Mix


Mix fuels together to get standardized fuel. Optionally, for more efficiency. Now with recipe compatibility for pyanodons. icons created by Freepik - Flaticon

Content
23 days ago
1.1 - 2.0
1.46K
Fluids Power Storage

b invinite fuel

2 months ago

when you put the solid fuel mix back into the fuel mixer it makes 1.5x the fuel
you could fix this by making is so we can't use the fuel mix as fuel in the mixer

23 days ago
(updated 23 days ago)

This should only happen if you configure the fuel mix to have a lower value needed to create and burn value. Usually I'd recommend having mixing be perfectly efficient, or be slightly inefficient instead. (12MJ consumed to create 10MJ of fuelmix)

Unfortunately, due to how fuel categories are filtered on the consumer side, I'd have to dynamically add an "unmixed-chemical" category to all fuel consumers, which I couldn't figure out a clean way to implement. This also won't work for fluid mixes.

I might also be able to implement this by making the fuel mixer create a new recipe per consumable fuel, but then you'd need to have a mixer per fuel type. No more mixing coal, raw-coal, crushed-coal, and wood in the same mixer.

15 days ago

oh damn your right i set my fuel mix to 15MJ my mistake sorry

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