Range Indicators


Show range of enemy worm turrets, current character/vehicle* guns (+toggleable) *Attempted vehicle support, may still be buggy

Content
3 months ago
1.1
1.01K
Combat Enemies

Changelog

Version: 0.0.9
Date: 2024-08-04
  Tweaks:
    - To/from localisation, true/false description
Version: 0.0.8
Date: 2023-04-07
  Tweaks:
    - accidentally repeated code
Version: 0.0.7
Date: 2023-04-07
  Bug Fixes:
    - Don't crash if in a train while pointing at something / swapping weapons(?)
Version: 0.0.6
Date: 2023-03-26
  Additions:
    - Toggle: Draw player range from self or enemy. Mod Setting -> Player
    - if on Factorio 1.1.77 or higher, color settings for self->enemy, enemy->self, turret
Version: 0.0.5
Date: 2023-03-13
  Changes:
    - Support rampant worms (small logic change, report issues)
Version: 0.0.4
Date: 2022-09-01
  Bug Fixes:
    - don't crash if player is riding in a train (locomotive, fluid wagon, cargo wagon, artillery wagon)
    - if Factorio version >= 1.1.61, vehicles with repeated guns work
        if Factorio version < 1.1.61, vehicles with repeated guns won't work right, and will probably error
        (solution: please update to 1.1.61 or greater, or turn off gun range)
Version: 0.0.3
Date: 2022-06-13
  Changes:
    - refactored and moved around a lot of code. Didn't test everything, report any bugs
    - vehicle support? ("car" and "spider-vehicle")

  Bug Fixes:
    - didn't destroy rendering object when a player was removed? not sure how the game handles it
Version: 0.0.2
Date: 2022-03-26
  Bug Fixes:
    - applying mod to a map that already has players I think
Version: 0.0.1
Date: 2022-03-26
  General:
    - First release
    - only characters out-of-vehicles and simple enemy turrets