Rampant Arsenal Patcher


Changes the Rampant Arsenal turrets art, allows a much more granular configuration, and other QOL details

Content
1 year, 22 days ago
1.1
1.70K
Combat
Owner:
calloatti
Source:
N/A
Homepage:
N/A
License:
GNU GPLv3
Created:
1 year, 1 month ago
Latest Version:
1.0.3 (1 year, 22 days ago)
Factorio version:
1.1
Downloaded by:
1.70K users

Changes the turrets art of the Rampant Arsenal mod

  • Turrets have a consistent style and size. Lower tier turrets are 2x2, higher tier turrets are 3x3.
  • All placed turrets can be rotated using R, even turrets with a 360º line of fire.
  • Advanced Flame Turret has 3 fluid inputs, one on each side and one on the back.
  • Setting to show the turrets always in an alert state.

Uses sprites created by raspberrypuppies. Check out RP Art Utilities

Adds more config options to be able to pick and choose what features to enable/disable. No more bloated crafting inventories and multiple items with similar functionalities when using additional mods.

Want to use Repair Turret turrets? No problem, just download Repair Turret, and disable the Rampant Medic Turret in the mod settings.

Want to use walls from another mod? No problem, download the mod, disable the Rampant Walls and Gates in the mod config.

When disabling turrets, ammo types, vehicles, equipment, the recipes are not removed but hidden. The corresponding Techs are also hidden.

If you hide an item in an existing saved game, all placed items of the same type in world or in inventories are left untouched, only the recipe gets hidden.

Since some turret sizes have been changed from the original mod, if used in an existing map you may experience some quirks with already placed turrets. Mining and replacing the turrets solves the problem.