Sure! the problem is kinda subtle, the script basically corrupts the entity event mapping when copying/blueprinting/etc. so other mods fails in peculiar ways. (For example, the Factorissimo mod fails to copy-paste factories with machinery inside due to this). According to the above thread, a "naive" way to fix this was to move one of the script lines inside the upper loop in the function.
I'm gonna try to make a save file or a recording showing it - though to reproduce it is really simple, just copying any entity and attempting to debug/check the action with a script will reveal the mapping is empty.