Quick Adjustable Inserters


Adjust inserter pickup and drop positions in world, without GUI.

Tweaks
2 months ago
1.1 - 2.1
12.4K
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i ✅ Add option: All tiles allowed for inserter (RenaiTransportation)

2 years ago

Can we get a some Map or StartUp option to replace following lines? No Gap from center to max radius — all tiles are allowed.
It helps with https://mods.factorio.com/mod/RenaiTransportation mod

--         if not (cache.range < x and x <= cache.range + tile_width + gap * 2
--           and cache.range < y and y <= cache.range + tile_height + gap * 2)
        if not (max_range < x and x <= max_range + tile_width
          and max_range < y and y <= max_range + tile_height)

P.S. Thanks for the mod. Tbh, I was already planning to make the same mod (the same approach with selecting cells on top of game entities)

2 years ago
(updated 2 years ago)

Hmm, I'll have to play with renai transportation at some point to understand what would make the most sense.

The suggestion to not have gaps from center is something I've actually already implemented in order to have proper support for Smart Inserters, but I didn't expose it in the standalone mod because I just considered it to be extra complexity exposed to the user (and quite frankly the startup settings for Smart Inserters are not easy to understand, so I didn't want to have that same issue). If you're wondering, it's done through "incremental" instead of "equal" for the "Max range of each inserter" setting from Smart Inserters.

I'm considering 3 things
1) add a bool map setting to "fill gap for long inserters" or similar
2) add a technology that does exactly that instead of the map setting (which would come with a startup setting to enable the technology instead. Probably off by default)
3) change nothing. But I've already had a note to look into renai so this is less likely

P.S. Thanks for the mod. Tbh, I was already planning to make the same mod (the same approach with selecting cells on top of game entities)

Yea I know of a few people who've had the idea, and I mean hey, it's an intuitive solution to the problem. I'm glad you like it :D

1 year, 2 months ago

I've added a map setting that basically does this now in 2.0.10.
It's "Range for long inserters", which when set to "Extend only, without gap" will fill that gap you mentioned. Note however that the mod still doesn't have proper support for renai, and with the gap filled causes like 70 ms spikes with near inserters researched when switching to selecting drop.

10 days ago

Apologies if I should have made a new thread for this, but is there any chance to get better support for Renai, or at the very least, a blacklist so thrower inserters can be omitted from the inserter adjustment logic?

As it stands, I've done some testing, and the range adjustment doesn't only affect drop location, but pickup location, too, and; https://imgur.com/a/X4AM03z The results are silly. Just watching the inserter extend out had me laughing for 2 minutes.
Not only that, it's also a known issue that Renai's custom inserter logic also conflicts with corner pickups in the form of dramatically increasing how often the inserter throws items. If adding better support is too much effort, is a blacklist at least feasible?

Great mod, by the way. I've always found it awkward to adjust things in a little grid, so having something more visual has been a big bonus and a lot easier to understand.

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