Quick Adjustable Inserters


Adjust inserter pickup and drop positions in world, without GUI.

Tweaks
29 days ago
1.1 - 2.0
5.88K
Logistics

Changelog

Version: 2.0.3
Date: 2024-11-19
  Features:
    - Add zh-CN (Chinese - China) locale thanks to plexpt - https://mods.factorio.com/mod/quick-adjustable-inserters/discussion/673c5dffd2e7eab6fda8e467
  Bugfixes:
    - Fix locale referencing the pipette key bind showing "Unknown control sequence"
Version: 2.0.2
Date: 2024-11-09
  Bugfixes:
    - Fix migration from 1.1 to 2.0 erroring
Version: 2.0.1
Date: 2024-10-27
  Minor Features:
    - Add get_cursor_direction_sixteen_way to the qai remote interface
  Bugfixes:
    - Fix error when interacting with new half diagonal rail signals
Version: 2.0.0
Date: 2024-10-26
  Changes:
    - Update to Factorio 2.0, note that throughput estimates when belt stacking is involved will be wrong
Version: 1.1.8
Date: 2024-04-04
  Bugfixes:
    - Fixed it skipping drop offset selection when it shouldn't, vice versa (Panic hotfix!)
Version: 1.1.7
Date: 2024-04-04
  Changes:
    - Added suggested alt+space or middle mouse button as alternate key binds in the readme
  Bugfixes:
    - Fixed error when a currently being adjusted ghost inserter gets revived with mirrored inserters only
Version: 1.1.6
Date: 2024-03-25
  Bugfixes:
    - Fixed error when currently adjusted inserter gets removed through some means, for example the cut tool
    - Fixed another error with inserters with 0 length pickup or drop vectors
Version: 1.1.5
Date: 2024-02-19
  Bugfixes:
    - Fixed error when pipetting flame thrower turrets with rotated muzzles
Version: 1.1.4
Date: 2024-02-17
  Changes:
    - Improved inserter throughput text size for high resolution displays with higher pixel density
    - Added hack to support Remote Configuration
  Bugfixes:
    - Fixed wrong inserter throughput estimate for inserters > 1 stack size when using place and adjust (#1)
    - Fixed white drop highlight being drawn above green drop highlight
    - Fixed error when loading save where an actively-being-adjusted-inserter's prototype was removed
    - Fixed error with inserters with 0 length pickup or drop vectors
    - Fixed error in prototype stage when one of pickup or drop position uses xy and the other uses an array
Version: 1.1.3
Date: 2024-02-01
  Bugfixes:
    - Fixed throughput text not changing surface, therefore only being visible on the first surface
Version: 1.1.2
Date: 2024-01-30
  Features:
    - Added explicit support for Smart Inserters. If SI is enabled its settings will be used
Version: 1.1.1
Date: 2024-01-28
  Bugfixes:
    - Fixed missing Date in version 1.1.0
Version: 1.1.0
Date: 2024-01-28
  Major Features:
    - Added inserter adjustment using SHIFT+F with an in world selection grid
  Features:
    - Added place and adjust by pressing SHIFT+F while holding an inserter in the cursor/hand
    - Added setting to pipette after place and adjust to get the inserter in cursor again
    - Added inserter speed estimation text for inserters as well as while selecting pickup and or drop
    - Added mirrored inserters only map setting, off by default
    - Added technology for near inserters, allowing adjustment of the drop position within tiles
    - Added technologies up to a range of 3 tiles
    - Added technologies to increase the amount of directions an inserter is able to reach, such as diagonals
    - Added startup settings to enable/disable each technology
    - Added changing of inserter base direction without changing pickup and drop positions
    - Added ghost support, including an inserter being revived or dieing
    - Added disabling of inserters during adjustment
    - Added per player setting to enable a highlight for the default drop position within a tile
    - Added per player setting to enable pipette to copy pickup and drop vectors
    - Added normalizing of default inserter pickup and drop positions with a setting to turn it off
    - Added detection of diagonal inserters
    - Added detection of initial range of inserters, such as long inserters
    - Added rendering and fade in and out animations, and a finish animation
    - Added support for multiplayer, most notably players not being able to interfere with other's adjustments
    - Added support for inserters changing in all kinds of ways while being adjusted
    - Added support for big, non square, off center, off grid inserters
    - Added explicit compatibility with bobinserters
    - Added a small remote interface
    - Added automatic detection of more long-inserter technologies for longer range
    - Added readme.md