Adjust inserter pickup and drop positions in world, without GUI.
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.11
Date: 2025-07-06
Changes:
- Add "Retract Only" to "Range for long inserters" map setting
Version: 2.0.10
Date: 2025-07-06
Features:
- Add "Range for long inserters" map setting to define how range technologies affect inserters which inherently have longer range
Changes:
- Update support for Smart Inserter's "Max range of each inserter" setting, matching its behavior
- Changed how "incremental" from Smart Inserter's setting is handled. QAI had explicitly different logic, they match now
Version: 2.0.9
Date: 2025-06-28
Bugfixes:
- Fix long inserters 1 and 2 not actually increasing range
Version: 2.0.8
Date: 2025-06-28
Changes:
- Add 'bob-' prefix to internal technology names to prevent creating duplicate technologies when bobs inserters is also enabled
- Exclude all inserters from https://mods.factorio.com/mod/miniloader-redux using the pattern "^hps__ml%-"
Version: 2.0.7
Date: 2025-05-01
Minor Features:
- Add on_qai_inserter_direction_changed event for other mods to listen to
- Add on_qai_inserter_vectors_changed event for other mods to listen to
- Add on_qai_inserter_adjustment_finished event for other mods to listen to
Version: 2.0.6
Date: 2025-04-26
Bugfixes:
- Fix the data_api ignore feature straight up not doing anything
Version: 2.0.5
Date: 2025-04-26
Minor Features:
- Add data_api.lua for other mods to control which inserters should be adjustable
Bugfixes:
- Potentially fix error when adjusting inserter being built by space platforms, or due to other mods interfering
- Fix 16 way inserters not being ignored while 8 way inserters were ignored
Version: 2.0.4
Date: 2024-12-22
Changes:
- Make the adjust key bind consuming to enable using left click with a modifier without also building entities
Version: 2.0.3
Date: 2024-11-19
Features:
- Add zh-CN (Chinese - China) locale thanks to plexpt - https://mods.factorio.com/mod/quick-adjustable-inserters/discussion/673c5dffd2e7eab6fda8e467
Bugfixes:
- Fix locale referencing the pipette key bind showing "Unknown control sequence"
Version: 2.0.2
Date: 2024-11-09
Bugfixes:
- Fix migration from 1.1 to 2.0 erroring
Version: 2.0.1
Date: 2024-10-27
Minor Features:
- Add get_cursor_direction_sixteen_way to the qai remote interface
Bugfixes:
- Fix error when interacting with new half diagonal rail signals
Version: 2.0.0
Date: 2024-10-26
Changes:
- Update to Factorio 2.0, note that throughput estimates when belt stacking is involved will be wrong
Version: 1.1.8
Date: 2024-04-04
Bugfixes:
- Fixed it skipping drop offset selection when it shouldn't, vice versa (Panic hotfix!)
Version: 1.1.7
Date: 2024-04-04
Changes:
- Added suggested alt+space or middle mouse button as alternate key binds in the readme
Bugfixes:
- Fixed error when a currently being adjusted ghost inserter gets revived with mirrored inserters only
Version: 1.1.6
Date: 2024-03-25
Bugfixes:
- Fixed error when currently adjusted inserter gets removed through some means, for example the cut tool
- Fixed another error with inserters with 0 length pickup or drop vectors
Version: 1.1.5
Date: 2024-02-19
Bugfixes:
- Fixed error when pipetting flame thrower turrets with rotated muzzles
Version: 1.1.4
Date: 2024-02-17
Changes:
- Improved inserter throughput text size for high resolution displays with higher pixel density
- Added hack to support Remote Configuration
Bugfixes:
- Fixed wrong inserter throughput estimate for inserters > 1 stack size when using place and adjust (#1)
- Fixed white drop highlight being drawn above green drop highlight
- Fixed error when loading save where an actively-being-adjusted-inserter's prototype was removed
- Fixed error with inserters with 0 length pickup or drop vectors
- Fixed error in prototype stage when one of pickup or drop position uses xy and the other uses an array
Version: 1.1.3
Date: 2024-02-01
Bugfixes:
- Fixed throughput text not changing surface, therefore only being visible on the first surface
Version: 1.1.2
Date: 2024-01-30
Features:
- Added explicit support for Smart Inserters. If SI is enabled its settings will be used
Version: 1.1.1
Date: 2024-01-28
Bugfixes:
- Fixed missing Date in version 1.1.0
Version: 1.1.0
Date: 2024-01-28
Major Features:
- Added inserter adjustment using SHIFT+F with an in world selection grid
Features:
- Added place and adjust by pressing SHIFT+F while holding an inserter in the cursor/hand
- Added setting to pipette after place and adjust to get the inserter in cursor again
- Added inserter speed estimation text for inserters as well as while selecting pickup and or drop
- Added mirrored inserters only map setting, off by default
- Added technology for near inserters, allowing adjustment of the drop position within tiles
- Added technologies up to a range of 3 tiles
- Added technologies to increase the amount of directions an inserter is able to reach, such as diagonals
- Added startup settings to enable/disable each technology
- Added changing of inserter base direction without changing pickup and drop positions
- Added ghost support, including an inserter being revived or dieing
- Added disabling of inserters during adjustment
- Added per player setting to enable a highlight for the default drop position within a tile
- Added per player setting to enable pipette to copy pickup and drop vectors
- Added normalizing of default inserter pickup and drop positions with a setting to turn it off
- Added detection of diagonal inserters
- Added detection of initial range of inserters, such as long inserters
- Added rendering and fade in and out animations, and a finish animation
- Added support for multiplayer, most notably players not being able to interfere with other's adjustments
- Added support for inserters changing in all kinds of ways while being adjusted
- Added support for big, non square, off center, off grid inserters
- Added explicit compatibility with bobinserters
- Added a small remote interface
- Added automatic detection of more long-inserter technologies for longer range
- Added readme.md