Quality Seeds


Provides a way to use those quality seeds, allowing Gleba to be a late-game source of quality materials. For each cultivatable plant (included those added by mods) adds a cultivator building, which can grow those plants using a seed and water as the recipe. Additionally, adds late game options to grow plants in space!

Content
a month ago
2.0
2.58K
Factorio: Space Age Icon Space Age Mod
Manufacturing

b Reached id limit for collision-layer

2 months ago

I encountered such a problem, I have a lot of mods, but I haven’t found what could conflict with what yet.
25.838 Info PrototypeList.cpp:85: collision-layer counts:
25.838 Info PrototypeList.cpp:87: Cerys-Moon-of-Fulgora: 1
25.838 Info PrototypeList.cpp:87: InterplanetaryLogistics: 3
25.838 Info PrototypeList.cpp:87: Kux-PowerPoles: 1
25.838 Info PrototypeList.cpp:87: SpidertronEnhancements: 1
25.838 Info PrototypeList.cpp:87: base: 24
25.838 Info PrototypeList.cpp:87: c5-galaxy: 1
25.838 Info PrototypeList.cpp:87: cargo-ships: 3
25.838 Info PrototypeList.cpp:87: dea-dia-system: 3
25.838 Info PrototypeList.cpp:87: dredgeworks: 2
25.838 Info PrototypeList.cpp:87: dw-frozen-reaches: 1
25.838 Info PrototypeList.cpp:87: enemyracemanager: 1
25.838 Info PrototypeList.cpp:87: janus: 2
25.838 Info PrototypeList.cpp:87: maraxsis: 6
25.838 Info PrototypeList.cpp:87: quality-seeds: 94
25.838 Info PrototypeList.cpp:87: rubia: 1
25.843 Error ModManager.cpp:1758: Reached id limit for collision-layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine. See the log file for more detail.

2 months ago

Howdy, this is known issue with the Quality Seeds - due to how collision layers work in Factorio, the only way I could figure out how to get the cultivators from quality seeds to work on their respective tiles was to use a unique collision layer for each plant, this creates issues when you use many other mods which also have a high number of plantable prototypes - you have two work-arounds - either use less mods with a max number of plants, or you can change some of the quality seeds settings - there is one for this exact issue - which stops making the collision layers at the cost of being able to place cultivators in any location - a little imbalanced - but a solid work-around. You can either just place cultivators in good grace with that balance or just ignore the intended rules and go whereever lol. Enjoy.

2 months ago

Thank you, I spent a day trying to find conflicting mods, but I haven't found any yet.
Please add a notice at the end of the description, I read it completely, that this needs to be enabled at the beginning of using a large number of mods.

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