Quality Seeds


Provides a way to use those quality seeds, allowing Gleba to be a late-game source of quality materials. For each cultivatable plant (included those added by mods) adds a cultivator building, which can grow those plants using a seed and water as the recipe. Additionally, adds late game options to grow plants in space!

Content
9 months ago
2.0
3.70K
Factorio: Space Age Icon Space Age Mod
Manufacturing

b Reached id limit for collision-layer

10 months ago

I encountered such a problem, I have a lot of mods, but I haven’t found what could conflict with what yet.
25.838 Info PrototypeList.cpp:85: collision-layer counts:
25.838 Info PrototypeList.cpp:87: Cerys-Moon-of-Fulgora: 1
25.838 Info PrototypeList.cpp:87: InterplanetaryLogistics: 3
25.838 Info PrototypeList.cpp:87: Kux-PowerPoles: 1
25.838 Info PrototypeList.cpp:87: SpidertronEnhancements: 1
25.838 Info PrototypeList.cpp:87: base: 24
25.838 Info PrototypeList.cpp:87: c5-galaxy: 1
25.838 Info PrototypeList.cpp:87: cargo-ships: 3
25.838 Info PrototypeList.cpp:87: dea-dia-system: 3
25.838 Info PrototypeList.cpp:87: dredgeworks: 2
25.838 Info PrototypeList.cpp:87: dw-frozen-reaches: 1
25.838 Info PrototypeList.cpp:87: enemyracemanager: 1
25.838 Info PrototypeList.cpp:87: janus: 2
25.838 Info PrototypeList.cpp:87: maraxsis: 6
25.838 Info PrototypeList.cpp:87: quality-seeds: 94
25.838 Info PrototypeList.cpp:87: rubia: 1
25.843 Error ModManager.cpp:1758: Reached id limit for collision-layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine. See the log file for more detail.

10 months ago

Howdy, this is known issue with the Quality Seeds - due to how collision layers work in Factorio, the only way I could figure out how to get the cultivators from quality seeds to work on their respective tiles was to use a unique collision layer for each plant, this creates issues when you use many other mods which also have a high number of plantable prototypes - you have two work-arounds - either use less mods with a max number of plants, or you can change some of the quality seeds settings - there is one for this exact issue - which stops making the collision layers at the cost of being able to place cultivators in any location - a little imbalanced - but a solid work-around. You can either just place cultivators in good grace with that balance or just ignore the intended rules and go whereever lol. Enjoy.

10 months ago

Thank you, I spent a day trying to find conflicting mods, but I haven't found any yet.
Please add a notice at the end of the description, I read it completely, that this needs to be enabled at the beginning of using a large number of mods.

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