Provides valid production chain options for using quality seeds, allowing Gleba to be a valid late-game source of quality materials.
Mods introducing new content into the game.
Version: 0.1.3 Date: 2024-12-02 Changes: - Fruit Cultivation now gives you less fruit per seed (1 seed -> 10 Fruit). Now requires Full legendary production modules for both fruit cultivation and processing to break seed even. - Seed Cultivation now consumes pentapod eggs, with a 1/4 chance of keeping the egg. Requiring either productivity modules, or external pentapod egg input. BugFix: - Changelog now correctly appears ingame.
Version: 0.1.2 Date: 2024-12-02 Changes: - Fruit Cultivation now outputs steam at 165 degrees, to allow for power generation from steam by-product if desired. - Fruit Cultivation now gives you less fruit per seed (1 seed -> 15 Fruit). - Removed Greenhouse productivity bonus of 50%, unintentionally inherited from biochamber. - Improved the graphics for Greenhouse icons, and for both research techs. Features: - Added biochamber recipe for seed cultivation using pentapod eggs. - Removed Cryogenic chamber requirements, and old radiation recipe.
Version: 0.1.1 Date: 2024-11-25 BugFix: - Updated icons for Greenhouse items to display correctly.
Version: 0.1.0 Date: 2024-11-24 Features: - Added Cryogenic chamber recipe for seed cultivation using uranium. - Add Fruit cultivate recipe, which requires water, and seeds, and outputs fruit. - Add Greenhouses for Yumako and Jellynut cultivate recipe.