Quality Seeds


Provides a way to use those quality seeds, allowing Gleba to be a late-game source of quality materials. For each cultivatable plant (included those added by mods) adds a cultivator building, which can grow those plants using a seed and water as the recipe. Additionally, adds late game options to grow plants in space!

Content
8 days ago
2.0
898
Factorio: Space Age Icon Space Age Mod
Manufacturing

b Error after update

24 days ago

Failed to load mods: quality-seeds/prototypes/qualitytreesystem.lua:6: attempt to index field 'minable' (a nil value)
stack traceback:
quality-seeds/prototypes/qualitytreesystem.lua:6: in function 'create_quality_plant'
quality-seeds/prototypes/qualitytreesystem.lua:355: in main chunk
[C]: in function 'require'
quality-seeds/data-updates.lua:1: in main chunk

Mods to be disabled:
• quality-seeds (1.0.0)

I am running these mods among others, but the modlist is bigger:

https://mods.factorio.com/mod/wayward-seas
https://mods.factorio.com/mod/ic-more-qualities
https://mods.factorio.com/mod/biochemistry

24 days ago

Failed to load mods: quality-seeds/prototypes/qualitytreesystem.lua:58: bad argument #1 of 2 to 'ipairs' (table expected, got nil)
stack traceback:
[C]: in function 'ipairs'
quality-seeds/prototypes/qualitytreesystem.lua:58: in function 'create_quality_plant'
quality-seeds/prototypes/qualitytreesystem.lua:355: in main chunk
[C]: in function 'require'
quality-seeds/data-updates.lua:1: in main chunk

Mods to be disabled:
• quality-seeds (1.0.0)

Slightly other crash, but im catch it after upgrade mod too ^.^

24 days ago

Thanks everyone! I'll work on a fix!

24 days ago

The issue was a mixture of how wayward seas adds its content, as well as an alternative tile buildability description. Hopefully that should of fixed it, and the ordering of the two mods should not make a difference. Although Slipstacks mod may break with this, and wayward seas, as they modify its tile buildability rules, which might occur after the cultivator is made. Fair warning. There's nothing I can do about that as all of Wayward seas occurs after the data stage.

24 days ago

Similar error with a few different details

Failed to load mods: quality-seeds/prototypes/qualitytreesystem.lua:26: attempt to index field 'minable' (a nil value)
stack traceback:
quality-seeds/prototypes/qualitytreesystem.lua:26: in function 'create_quality_plant'
quality-seeds/prototypes/qualitytreesystem.lua:393: in main chunk
[C]: in function 'require'
quality-seeds/data-final-fixes.lua:1: in main chunk

Mods to be disabled:
• quality-seeds (1.0.1)

24 days ago

Its very confusing to me why people are putting plants that have no minable field in them, but apparently they are, just updated my mod to handle that too! Sorry about these issues everyone, it is always difficult to be able to predict what issues other mods will bring up =-) But the mod is better for it now haha

24 days ago

still error with different lua but now variations instead of minable

Failed to load mods: quality-seeds/prototypes/qualitytreesystem.lua:93: attempt to index field 'variations' (a nil value)
stack traceback:
quality-seeds/prototypes/qualitytreesystem.lua:93: in function 'create_quality_plant'
quality-seeds/prototypes/qualitytreesystem.lua:393: in main chunk
[C]: in function 'require'
quality-seeds/data-final-fixes.lua:1: in main chunk

Mods to be disabled:
• quality-seeds (1.0.2)

24 days ago

And the latest update should now ignore those trees with no graphics/variations, haha thanks! Looking through the code I am confident that that is the last issue we have with that for now. Please let me know if there is a particular plant from another mod that is not working as expected (missing graphics etc) so I can see how they made it and accomodate accordingly.

24 days ago

famous last words but i wish you luck none the less

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