Bring the cosmos to life! This mod adds some production chains to make biochambers easier to use on other planets, and gives you a few more use cases.
On Nauvis
Tree farming and fish breeding come together to produce Bioslurry, a shelf-stable nutritious sludge that can be processed locally into nutrients - or, if you're making enough of it, used as an alternative source for light oil.
On Vulcanus
Medium and large demolishers will have an egg in their corpse when they die. Cultivate these eggs in biochambers, and you can process them into nutrients. Just be careful not to let them hatch, since these lava-dwelling monsters won't burn.
This is the same content as my previous Demolisher Eggs mod ( https://mods.factorio.com/mod/demolisher-eggs ). You do not need that if you are downloading this but it is available if you just want that section.
On Fulgora
Cultivate local toxophage bacteria, feeding them plastic and batteries to multiply them. You'll need to import some spoilage to kickstart the process - Fulgora is a dead planet, after all - but the supply is self-sustaining as long as you can keep feeding them. Toxophages decay into nutrients.
On Aquilo
The abundant local ammonia can be mixed with heavy oil to produce artificial nutrients. This one's easy, the challenge is that you're making things on Aquilo in the first place!
But what do I get out of it?
On Gleba, you could make plastic, sulphur and lubricant in biochambers. With this mod, the normal recipes for those can be too, allowing you to use their production bonuses for these items.
Cryo chambers don't produce these items any more, but they don't miss out either - now, they can be used to produce the original science packs, with all those delicious module slots.