Quality holmium ore finally yields you more.
Small changes concerning balance, gameplay, or graphics.
Version: 1.2.1
Date: 2025. 06. 02
Info:
- Require .48 for defines.inventory
Version: 1.2.0
Date: 2025. 06. 02
Info:
- Migrate from entity prototype flags to proxy containers
Version: 1.1.3
Date: 2025. 05. 28
Info:
- Debug data-final-fixes.lua:73 assert
Version: 1.1.2
Date: 2025. 02. 21
Info:
- Require 2.0.31 for https://forums.factorio.com/123266
- Center the alt icon now that linked fluidboxes are fixed
Version: 1.1.1
Date: 2025. 01. 03
Info:
- Mark ic-more-qualities as silently compatible
- Make infinite-quality-tiers not crash this mod
Version: 1.1.0
Date: 2024. 11. 30
Info:
- Support bringing your own formula
Version: 1.0.3
Date: 2024. 11. 30
Info:
- Fix `Localised string key is too large: 288 > 200 (limit)`
- Fix `Too many parameters for localised string: 21 > 20 (limit)`
Version: 1.0.2
Date: 2024. 11. 28
Info:
- Hide the invisible inserter from factoriopedia
- Hide the holmium fluid with the quality icon from factoriopedia
Version: 1.0.1
Date: 2024. 11. 28
Info:
- Remove ignored_by_stats since it is broken for my usecase
Version: 1.0.0
Date: 2024. 11. 28
Info:
- Mod portal release
Version: 0.0.5
Date: 2024. 11. 28
Info:
- Begin conversion to structs and deathrattles
- Support rotating and flipping
- Explain weird alt mode
- Morecolour
- Setup the deathrattle
- Add some very ugly struct ownership swapping code
- Create inserter 3
- Setup our own invisible and faster inserter
- Block cloning for now
- Setup the redeeming prototypes
- Add the assembling machine to the struct
- Nightly
- Link the fluidboxes together
- Cleanup the fluidboxes
- Speed up the redeeming recipe
- Get the coupons to the assembler quicker
- Prevent the linked fluid filter icon from leaking out under the recipe icon
- Setup thumbnail
Version: 0.0.4
Date: 2024. 11. 28
Info:
- Setup a linked chest within the chemical plant
- Place the linked chest outside so the arrow is flush
- Nah just keep it inside
- Make the arrow not collide with the alt mode sprite
- Update info.json
- Update readme
- Setup the hidden surface
- Put the multiplier code in a shared file
- Setup the combinator that maps how much each quality is worth
- Setup initial hidden entity positions
- Move everything around so there is enough sensible room
- Setup the other two required arithmetic combinators
- Make the second inserter only active if there are enough points
- Swap coin with our own coupon
- Disable player placed inserters from interacting with hidden inventory entities
- Add "linked" to the holmium chemical plant chest name
- Move localizing with quality to final fixes (normal was still hidden)
Version: 0.0.3
Date: 2024. 11. 27
Info:
- Pretend holmium solution takes any quality
- Try to pre-filter the fluidboxes
- Try to use a dummy holmium solution item
- Just use 100 of the item directly
- Abandon output fluidbox
- Ponder about hiding the inactive covers
- What if i define both outputs?
- Crafting machine fluidboxes must be input or output types.
- Aaaand this overrides everything too
- Hmm what if i split up into two entities somehow
- Hmm this also does not work nicely
- Just add an invisible item that looks like a quality thing
- Use the item product as the multiplier signaller
- Make the item spawnable so it lists no rocket capacity
- Throw the fluid and the recipe productivity together as an icon
- Drop the fluid name from the quality modifier thing
- Generate the quality bonus list
- Test to see if i can add fluid to the output fluidbox
Version: 0.0.2
Date: 2024. 11. 27
Info:
- Begin conversion to per-quality chemical plants
- Give the tiered chemical plants an icon
- Shuffle around how holmium solution is shown
- Step away from using unknown quality
- Hide the quality icon for the normal tier
- Fix normal quality giving 0 fluid
- Fix math order
- Begin work on control scripting
- Try to swap entity with the right quality
- Mess around with fast replacing
Version: 0.0.1
Date: 2024. 11. 26
Info:
- Initial commit