Quality holmium ore finally yields you more.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.0 Date: 2024. 11. 30 Info: - Support bringing your own formula
Version: 1.0.3 Date: 2024. 11. 30 Info: - Fix `Localised string key is too large: 288 > 200 (limit)` - Fix `Too many parameters for localised string: 21 > 20 (limit)`
Version: 1.0.2 Date: 2024. 11. 28 Info: - Hide the invisible inserter from factoriopedia - Hide the holmium fluid with the quality icon from factoriopedia
Version: 1.0.1 Date: 2024. 11. 28 Info: - Remove ignored_by_stats since it is broken for my usecase
Version: 1.0.0 Date: 2024. 11. 28 Info: - Mod portal release
Version: 0.0.5 Date: 2024. 11. 28 Info: - Begin conversion to structs and deathrattles - Support rotating and flipping - Explain weird alt mode - Morecolour - Setup the deathrattle - Add some very ugly struct ownership swapping code - Create inserter 3 - Setup our own invisible and faster inserter - Block cloning for now - Setup the redeeming prototypes - Add the assembling machine to the struct - Nightly - Link the fluidboxes together - Cleanup the fluidboxes - Speed up the redeeming recipe - Get the coupons to the assembler quicker - Prevent the linked fluid filter icon from leaking out under the recipe icon - Setup thumbnail
Version: 0.0.4 Date: 2024. 11. 28 Info: - Setup a linked chest within the chemical plant - Place the linked chest outside so the arrow is flush - Nah just keep it inside - Make the arrow not collide with the alt mode sprite - Update info.json - Update readme - Setup the hidden surface - Put the multiplier code in a shared file - Setup the combinator that maps how much each quality is worth - Setup initial hidden entity positions - Move everything around so there is enough sensible room - Setup the other two required arithmetic combinators - Make the second inserter only active if there are enough points - Swap coin with our own coupon - Disable player placed inserters from interacting with hidden inventory entities - Add "linked" to the holmium chemical plant chest name - Move localizing with quality to final fixes (normal was still hidden)
Version: 0.0.3 Date: 2024. 11. 27 Info: - Pretend holmium solution takes any quality - Try to pre-filter the fluidboxes - Try to use a dummy holmium solution item - Just use 100 of the item directly - Abandon output fluidbox - Ponder about hiding the inactive covers - What if i define both outputs? - Crafting machine fluidboxes must be input or output types. - Aaaand this overrides everything too - Hmm what if i split up into two entities somehow - Hmm this also does not work nicely - Just add an invisible item that looks like a quality thing - Use the item product as the multiplier signaller - Make the item spawnable so it lists no rocket capacity - Throw the fluid and the recipe productivity together as an icon - Drop the fluid name from the quality modifier thing - Generate the quality bonus list - Test to see if i can add fluid to the output fluidbox
Version: 0.0.2 Date: 2024. 11. 27 Info: - Begin conversion to per-quality chemical plants - Give the tiered chemical plants an icon - Shuffle around how holmium solution is shown - Step away from using unknown quality - Hide the quality icon for the normal tier - Fix normal quality giving 0 fluid - Fix math order - Begin work on control scripting - Try to swap entity with the right quality - Mess around with fast replacing
Version: 0.0.1 Date: 2024. 11. 26 Info: - Initial commit