Factorio v0.17.66 works flawlessly, but v0.17.68 crashes when loading savegame; see console output below. After several iterations of testing different mod combinations I think PyIndustry could be responsible. Removing PyRawOres does not fix the problem. However, after additionally removing PyIndustry (including PyCoalTBaA) as an active mod (on which PyRawOres depends), the savegame finally loads.
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0x9f34d1, 0xbd2c1d, 0xbd2f88, 0xbd2fe9, 0x3ef20, 0xa51603, 0x134cc63, 0xb8b1e4, 0xd306b1, 0xd30ab3, 0xf60453, 0xfa3016, 0xfa4e60, 0x198d2ef, 0x76db, 0
62.894 Warning Logger.cpp:518: Symbols.size() == 21, usedSize == 15
#0 0x0000000000bd2c1d in GlobalContext::getMap() at /tmp/factorio-build-zEVPUE/src/GlobalContext.cpp:1868
#1 0x0000000000bd2f88 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-zEVPUE/src/Util/CrashHandler.cpp:188
#2 0x0000000000bd2fe9 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-zEVPUE/src/Util/CrashHandler.cpp:606
#3 0x000000000003ef20 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-zEVPUE/src/Util/CrashHandler.cpp:620
#4 0x0000000000a51603 in ?? at ??:0
#5 0x000000000134cc63 in FluidBox::FluidBox(FluidBox&&) at /tmp/factorio-build-zEVPUE/src/Fluid/FluidBox.cpp:564
#6 0x0000000000b8b1e4 in FluidBox& std::vector<FluidBox, std::allocator<FluidBox> >::emplace_back<FluidBox>(FluidBox&&) at /usr/include/c++/8/bits/vector.tcc:105
#7 0x0000000000d306b1 in FluidSystem::add(FluidBox*, bool, bool) at /tmp/factorio-build-zEVPUE/src/Fluid/FluidSystem.cpp:138
#8 0x0000000000d30ab3 in FluidManager::add(FluidBox*, bool) at /tmp/factorio-build-zEVPUE/src/Fluid/FluidManager.cpp:239
#9 0x0000000000f60453 in FluidManager::checkReinitSystems(MapDeserialiser&) at /tmp/factorio-build-zEVPUE/src/Fluid/FluidManager.cpp:187
#10 0x0000000000fa3016 in __gnu_cxx::__normal_iterator<ForceData**, std::vector<ForceData*, std::allocator<ForceData*> > >::__normal_iterator(ForceData** const&) at /usr/include/c++/8/bits/stl_iterator.h:781
#11 0x0000000000fa4e60 in std::vector<ForceData*, std::allocator<ForceData*> >::end() at /usr/include/c++/8/bits/stl_vector.h:717
#12 0x000000000198d2ef in ForceManager::setup(SetupData&) at /tmp/factorio-build-zEVPUE/src/Force/ForceManager.cpp:101
#13 0x00000000000076db in Map::setupEntities(MapDeserialiser*, bool, ProgressObserver*) at /tmp/factorio-build-zEVPUE/src/Map/Map.cpp:875
#14 (nil) in TimeUtil::CpuTimer::elapsed() const at /tmp/factorio-build-zEVPUE/src/Util/TimeUtil.hpp:44
#15 (nil) in TimeUtil::CpuTimer::getSecondsPassed() const at /tmp/factorio-build-zEVPUE/src/Util/TimeUtil.hpp:29
#16 0x000000000054c938 in Scenario::loadFactory(Filesystem::Path const*, Filesystem::Path const&, ScenarioExecutionContext, LoadType, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, ProgressObserver*, bool, InputListener*) at /tmp/factorio-build-zEVPUE/src/Scenario/Scenario.cpp:306
#17 0x00007fb7919369e8 in ParallelScenarioLoader::doLoad(ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*) at /tmp/factorio-build-zEVPUE/src/Scenario/ParallelScenarioLoader.cpp:151
#18 0x0000000000000030 in execute_native_thread_routine at blake2s.c:?
#19 0x0000000200000000 in ?? at ??:0
#20 0x0000000000000007 in ?? at ??:0
Stack trace logging done
mod list:
accumulator-wagon
auto-research
AutoDeconstruct
AutoTrash
bobgreenhouse
bobinserters
boblibrary
boblogistics
bobmodules
bobpower
bobvehicleequipment
Bottleneck
bulkteleport
deadlock-beltboxes-loaders
deadlock-integrations
DeadlockCrating
DeadlocksStacking4Pyanadon
Dectorio
even-distribution
Factorissimo2
FARL
FasterStart
Fastforward-Start-2
FNEI
helmod
LogisticTrainNetwork
Nanobots
OpteraLib
Orphan Finder
PersonalTeleporter
playtime
pycoalprocessing
PyCoalTBaA
pyfusionenergy
pyhightech
pyindustry
pyrawores
qol_research
rso-mod
ShinyBobGFX
Squeak Through
Teleporters
themightygugi_alwaysday
TinyStart
Todo-List