Hello. I am the author of Editor Extensions, and one of the features that that mod includes is infinity pipe snapping logic. The idea is that if you place an infinity pipe at a crafting machine's fluid input, it will automatically set itself to provide that fluid. If it is placed into a pipe network that already has a locked fluid, it will set itself to void that fluid.
This logic does not work correctly on several of this mod's machines because the fluidbox production_types are not set properly. Several of them are marked as input
when they should actually be output
. Because of this, the snapping logic doesn't work correctly in a lot of cases.
Could you please fix this so inter-mod compatibility can be improved? Thank you!