Py God Module


PY-focused God Modules with Easy/Coward presets and optional milestone-based productivity reductions as your factory grows from early-game survival to full-scale Pyanodons production.

Tweaks
6 hours ago
2.1
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Manufacturing Cheats

Changelog

Version: 1.4.0
Date: 2026-09-02
  Balance:
    - Audited Full-PY for non-mineral feedback loops enabled by Py God Modules.
    - Disabled productivity on pure inverse, phase-change, dismantling and state-loop
      recipes where either side could amplify the circulating material.
    - Protected returned catalysts, carriers, containers and recovery fluids from
      productivity while preserving productivity on each recipe's useful net output.
    - Covered stone/aggregate, gas liquefaction, saline-water, ash/flue-gas,
      honeycomb/wax, bone/bonemeal, PA carrier, dirty-water, coalbed-water,
      silicon-chloride, vanadium and grease/lubricant feedback structures.
Version: 1.3.0
Date: 2026-09-02
  Balance:
    - Disabled Py God Module productivity in audited mineral grading, screening,
      beneficiation, reject-processing and recrushing recipes that feed material
      back to an earlier preprocessing stage.
    - Preserved productivity on initial raw-ore crushing, grinding and first-grade
      entry recipes.
    - Preserved productivity after preprocessing, including chemical solutions,
      molten/liquid smelting intermediates, plates, alloys and final materials.
Version: 1.2.3
Date: 2026-09-01
  Productivity safety:
    - Disabled reviewed state-conversion, container round-trip and closed-loop recipes.
    - Disabled reviewed spent-fuel, isotope-recovery and fusion-cell refueling recipes.
    - Protected returned microchips and Trits codices in PY recipes that already allow productivity.
  Productivity coverage:
    - Added 28 reviewed one-way industrial recipes omitted from the previous allowlist.
    - Added fish-hydrolysate-cooling with its returned cooling tower protected from productivity.
    - Added flotation machine-category support for the reviewed mineral-processing recipes.
Version: 1.2.2
Date: 2026-08-28
  Bugfixes:
    - Fixed Milestone 3 sometimes showing only the reopen icon instead of the popup.
    - Offers are now marked as announced only after a connected player actually receives the popup.
    - Joining a save now re-checks and announces any pending milestone offer.
    - Repairs the affected pending Milestone 3 state from v1.2.1 once on upgrade.

Version: 1.2.1
Date: 2026-08-28
  Bugfixes:
    - Fixed Korean and English locale parsing for the third milestone message.
    - Converted the third-offer body to valid escaped multiline locale text.

Version: 1.2.0
Date: 2026-08-28
  Progression:
    - Added the third and final optional productivity-reduction milestone.
    - Third offer unlocks after cumulative production reaches 1 Py Science Pack 4.
    - Easy final stage: 10/20/30%, matching standard Pyanodons productivity-module values.
    - Coward final stage: 15/30/45%, 1.5x the standard Pyanodons values.
    - Added final-offer warning that existing production lines may require rescaling with higher-tier recipes.
  GUI:
    - Pending-offer button now uses Module I / II / III artwork for milestone 1 / 2 / 3 respectively.
  Runtime:
    - Added stage-3 hidden module prototypes, recipes, inventory/factory conversion and save-state handling.
Version: 1.1.2
Date: 2026-08-28
  Changes:
    - Redesigned Py God Module I/II/III item icons with new PY-themed artwork.
    - Replaced framed numbered icon art with clean cutout module-only icons for in-game use.

Version: 1.1.1
Date: 2026-08-28
  Changes:
    - Replaced the mod portal thumbnail with a new PY-style icon.
Version: 1.1.0
Date: 2026-08-28
  Progression:
    - Added two optional milestone-based productivity reduction offers with in-game GUI.
    - First offer unlocks after cumulative production reaches 50 locomotives AND 10,000 rails.
    - Second offer unlocks after cumulative production reaches 5,000 chemical science packs.
    - Easy progression: 50/75/100 -> 25/50/75 -> 20/35/50%.
    - Coward progression: 200/250/300 -> 100/150/200 -> 50/75/100%.
    - Declining never forces a reduction; a small module button remains available to reopen a pending offer.
  Runtime:
    - Added save/force-aware progression state.
    - Added automatic conversion of existing Py God Modules and module-crafting recipes when an offer is accepted.
    - Existing saves are checked against lifetime production statistics after updating.
Version: 1.0.8
Date: 2026-08-28
  Presets:
    - Reduced startup productivity presets from four to two.
    - Easy: +50% / +75% / +100%.
    - Coward: +200% / +250% / +300% (default).
    - Removed Smart Engineer and Fool presets.
    - No recipe-policy, unlock, crafting-cost, icon, or PY compatibility changes.
Version: 1.0.7
Date: 2026-08-24
  Release preparation:
    - Declared the Full Pyanodons suite as required dependencies instead of optional dependencies.
    - Refined public-facing metadata and README for a Factorio 2.1 release candidate.
    - No balance, recipe-policy, localization, or icon changes.
Version: 1.0.6
Date: 2026-08-24
  Cleanup:
    - Removed unused prototype, runtime, settings-update, audit, and legacy graphic files.
    - Consolidated item and technology artwork to one canonical set of three Py God Module icons.
    - Removed development-history comments and stale internal version references.
    - Simplified public package metadata and documentation.
    - No balance or PY recipe-policy changes.
Version: 1.0.5
Date: 2026-08-24
  Localization:
    - Korean and English localization for modules, technologies, recipes, descriptions, and startup presets.
Version: 1.0.4
Date: 2026-08-24
  Settings:
    - Added four selectable startup productivity presets.
Version: 1.0.3
Date: 2026-08-24
  Visual:
    - Added unified PY-branded Tier I / II / III module artwork.