I'm hesitant to click on Base Productivity, because I've written a reusable rocket mod. If the recipe gains extra productivity, it would lead to more and more rockets being produced.
So I'd like to ask: if the recipe itself does not support using productivity modules, would increasing this stat enable productivity?
Finally, I enabled the optional planet start and chose Vulcanus as my starting planet, but after resetting, I ended up on Novus…