Power Propagation

by cfcluan

Allows powered buildings to extend the power network to adjacent buildings with a configurable range.

Tweaks
10 months ago
2.0
1.13K
Power

g Thanks!

10 months ago

This is great. I always disliked how power worked in vanilla Factorio, but I couldn't put my finger on how it should be. This is it. If I remember correctly, this is how it was in Sim City.

10 months ago

Yes thank you, this mod is amazing. I consider it a must-have for certain playthroughs and for me it doesn't feel cheaty, especially if you make the game harder in other ways such as 100% Dark Nights, No Hand Crafting.

Great job with the updates as well!

10 months ago
(updated 10 months ago)

absolutely brilliant! thanks!
can confirm it works with destroyed entities that dont raise the script raised destroy event (chem flip for example)

10 months ago
(updated 10 months ago)

Also wanted to join in saying thanks for this mod! It is a great idea that makes things look so clean!

10 months ago

+1

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