Power Propagation

by cfcluan

Allows powered buildings to extend the power network to adjacent buildings with a configurable range.

Tweaks
a year ago
2.0
1.18K
Power

g Thanks!

1 year, 15 days ago

This is great. I always disliked how power worked in vanilla Factorio, but I couldn't put my finger on how it should be. This is it. If I remember correctly, this is how it was in Sim City.

1 year, 9 days ago

Yes thank you, this mod is amazing. I consider it a must-have for certain playthroughs and for me it doesn't feel cheaty, especially if you make the game harder in other ways such as 100% Dark Nights, No Hand Crafting.

Great job with the updates as well!

1 year, 9 days ago
(updated 1 year, 9 days ago)

absolutely brilliant! thanks!
can confirm it works with destroyed entities that dont raise the script raised destroy event (chem flip for example)

1 year, 9 days ago
(updated 1 year, 9 days ago)

Also wanted to join in saying thanks for this mod! It is a great idea that makes things look so clean!

a year ago

+1

New response