Allows powered buildings to extend the power network to adjacent buildings with a configurable range.
Small changes concerning balance, gameplay, or graphics.
Version: 1.5.1 Date: 2024-12-16 Bugfixes: - Made invisible poles immune to electric damage (Thanks to @coalgardner)
Version: 1.5.0 Date: 2024-12-08 Bugfixes: - Fixed bug where power poles were not connected to nearby entities when poles are placed after the entity - Fixed bug where power extenders weren't properly connecting to each other - Improved connection logic to better match vanilla power pole behavior
Version: 1.4.0 Date: 2024-12-07 Features: - Added support for revived entities (blueprint sandbox, god mode, etc) - Made power poles create connections more aggressively
Version: 1.3.0 Date: 2024-12-01 Features: - Ability to disable power propagation through powered buildings - Compatibility with Picker Dollies Bugfixes: - Fixed bug in 1.2.2 where we stopped placing extensions
Version: 1.2.2 Date: 2024-12-01 Bugfixes: - Fixed crash with size 0 entities
Version: 1.2.1 Date: 2024-12-01 Bugfixes: - Only refresh poles when settings changed for this mod specifically
Version: 1.2.0 Date: 2024-11-30 Features: - Added settings to control whether power propagates through walls and rails
Version: 1.1.0 Date: 2024-11-30 Bugfixes: - Better handling of > 1 range - No longer create power poles on surfaces with a global electric network
Version: 1.0.0 Date: 2024-11-30 Features: - Initial release