Power Propagation

by cfcluan

Allows powered buildings to extend the power network to adjacent buildings with a configurable range.

Tweaks
6 days ago
2.0
560
Power

Changelog

Version: 1.5.1
Date: 2024-12-16
  Bugfixes:
    - Made invisible poles immune to electric damage (Thanks to @coalgardner)
Version: 1.5.0
Date: 2024-12-08
  Bugfixes:
    - Fixed bug where power poles were not connected to nearby entities when poles are placed after the entity
    - Fixed bug where power extenders weren't properly connecting to each other
    - Improved connection logic to better match vanilla power pole behavior
Version: 1.4.0
Date: 2024-12-07
  Features:
    - Added support for revived entities (blueprint sandbox, god mode, etc)
    - Made power poles create connections more aggressively
Version: 1.3.0
Date: 2024-12-01
  Features:
    - Ability to disable power propagation through powered buildings
    - Compatibility with Picker Dollies
  Bugfixes:
    - Fixed bug in 1.2.2 where we stopped placing extensions
Version: 1.2.2
Date: 2024-12-01
  Bugfixes:
    - Fixed crash with size 0 entities
Version: 1.2.1
Date: 2024-12-01
  Bugfixes:
    - Only refresh poles when settings changed for this mod specifically
Version: 1.2.0
Date: 2024-11-30
  Features:
    - Added settings to control whether power propagates through walls and rails
Version: 1.1.0
Date: 2024-11-30
  Bugfixes:
    - Better handling of > 1 range
    - No longer create power poles on surfaces with a global electric network
Version: 1.0.0
Date: 2024-11-30
  Features:
    - Initial release