Allows powered buildings to extend the power network to adjacent buildings with a configurable range.
Small changes concerning balance, gameplay, or graphics.
Version: 1.5.1
Date: 2024-12-16
Bugfixes:
- Made invisible poles immune to electric damage (Thanks to @coalgardner)
Version: 1.5.0
Date: 2024-12-08
Bugfixes:
- Fixed bug where power poles were not connected to nearby entities when poles are placed after the entity
- Fixed bug where power extenders weren't properly connecting to each other
- Improved connection logic to better match vanilla power pole behavior
Version: 1.4.0
Date: 2024-12-07
Features:
- Added support for revived entities (blueprint sandbox, god mode, etc)
- Made power poles create connections more aggressively
Version: 1.3.0
Date: 2024-12-01
Features:
- Ability to disable power propagation through powered buildings
- Compatibility with Picker Dollies
Bugfixes:
- Fixed bug in 1.2.2 where we stopped placing extensions
Version: 1.2.2
Date: 2024-12-01
Bugfixes:
- Fixed crash with size 0 entities
Version: 1.2.1
Date: 2024-12-01
Bugfixes:
- Only refresh poles when settings changed for this mod specifically
Version: 1.2.0
Date: 2024-11-30
Features:
- Added settings to control whether power propagates through walls and rails
Version: 1.1.0
Date: 2024-11-30
Bugfixes:
- Better handling of > 1 range
- No longer create power poles on surfaces with a global electric network
Version: 1.0.0
Date: 2024-11-30
Features:
- Initial release