Industrial air-filter unit that burns chemical fuel to absorb nearby pollution. Fork of Pollution Absorber by yanhanv with fewer repeated pollution checks. Existing absorbers are retained.
Mods introducing new content into the game.
Version: 1.0.3
Date: 2026-10-14
Bugfixes:
- Fix multiplayer joins being rejected because client and server event handlers differ after loading.
- Persist absorber and shared chunk references in save data; restore local references without registering a temporary tick handler.
- Rebuild existing absorber data when upgrading from earlier versions.
Info:
- Verify an actual multiplayer join after upgrading from 1.0.2, then save, reload and rejoin with 1.0.3 on Factorio 2.0.77.
- Verify unchanged absorption for overlapping units after reloading.
Version: 1.0.2
Date: 2026-10-14
Graphics:
- Use a higher, axis-aligned view with a compact vented cabinet and no access door.
- Fit the artwork within the existing three-tile selection footprint without changing collision geometry.
- Give the static sprite and native fan animation identical frame dimensions, scale and anchor so the rotor stays on the visible top grille.
- Show a red indicator without fuel and a green indicator while the native fan animation runs.
- Verify adjacent inserter access on all four sides in an isolated in-game scene.
Info:
- Keep absorption behavior and the 1.0.1 performance changes unchanged.
Version: 1.0.1
Date: 2026-10-14
Optimizations:
- Share pollution-chunk readings between overlapping absorbers within each update, updating cached values after every write.
- Reuse chunk references without allocating a new lookup cache every update; release unused references when absorbers are removed.
Graphics:
- Replace the flat entity drawing and icons with an industrial air-filter unit featuring a top fan, intake grilles and weathered metal housing.
- Animate the fan with native sprite frames while the unit is working; keep the housing and grille fixed.
Info:
- Isolated comparison against 1.0.0: absorption-handler time averaged 0.0049-0.0052 ms per tick instead of 0.0070-0.0078 ms, roughly 30% less script work.
- Preserve the once-per-second update schedule and original absorption behavior. Save-comparison pollution totals matched; 280 overlapping-absorber comparisons passed within floating-point rounding.
Version: 1.0.0
Date: 2026-10-14
Features:
- Fork of Pollution Absorber by yanhanv, titled Pollution Absorber: Improved.
- Retain original absorption behavior and existing entity, item and recipe names.
Optimizations:
- Cache sample positions and combine repeated visits to the same pollution chunk.
- Rebuild entity references once after loading instead of keeping a permanent per-tick callback.
Info:
- Factorio 2.0.77 comparison with 35 absorbers, 33 with energy: median absorption update 1.56-1.58 ms originally and 0.38-0.41 ms in this fork.
- Pollution totals matched at every save-comparison checkpoint; 280 additional comparisons passed within floating-point rounding.