A fuel-burning air filter that absorbs pollution within an 80-tile radius.
Mods introducing new content into the game.
Version: 1.0.5
Date: 2026-10-24
Optimizations:
- Reuse the bound pollution reader within each energized absorber update; acquire the writer only when pollution is present.
- Reduce Lua overhead with numeric iteration over the dense cached sample array and a local minimum function.
- Preserve every pollution write and its order, exact clamped arithmetic, fuel condition, radius, rate and 60-tick schedule.
Version: 1.0.4
Date: 2026-10-23
Compatibility:
- Declare Factorio 2.1 compatibility.
- Migrate the absorber recipe to the 2.1 categories format.
Version: 1.0.3
Date: 2026-10-14
Bugfixes:
- Fix multiplayer joins being rejected because client and server event handlers differ after loading.
- Persist absorber and shared chunk references in save data; restore local references without registering a temporary tick handler.
- Rebuild existing absorber data when upgrading from earlier versions.
Info:
- Verify an actual multiplayer join after upgrading from 1.0.2, then save, reload and rejoin with 1.0.3 on Factorio 2.0.77.
- Verify unchanged absorption for overlapping units after reloading.
Version: 1.0.2
Date: 2026-10-14
Graphics:
- Use a higher, axis-aligned view with a compact vented cabinet and no access door.
- Fit the artwork within the existing three-tile selection footprint without changing collision geometry.
- Give the static sprite and native fan animation identical frame dimensions, scale and anchor so the rotor stays on the visible top grille.
- Show a red indicator without fuel and a green indicator while the native fan animation runs.
- Verify adjacent inserter access on all four sides in an isolated in-game scene.
Info:
- Keep absorption behavior and the 1.0.1 performance changes unchanged.
Version: 1.0.1
Date: 2026-10-14
Optimizations:
- Share pollution-chunk readings between overlapping absorbers within each update, updating cached values after every write.
- Reuse chunk references without allocating a new lookup cache every update; release unused references when absorbers are removed.
Graphics:
- Replace the flat entity drawing and icons with an industrial air-filter unit featuring a top fan, intake grilles and weathered metal housing.
- Animate the fan with native sprite frames while the unit is working; keep the housing and grille fixed.
Info:
- Isolated comparison against 1.0.0: absorption-handler time averaged 0.0049-0.0052 ms per tick instead of 0.0070-0.0078 ms, roughly 30% less script work.
- Preserve the once-per-second update schedule and original absorption behavior. Save-comparison pollution totals matched; 280 overlapping-absorber comparisons passed within floating-point rounding.
Version: 1.0.0
Date: 2026-10-14
Features:
- Fork of Pollution Absorber by yanhanv, titled Pollution Absorber: Improved.
- Retain original absorption behavior and existing entity, item and recipe names.
Optimizations:
- Cache sample positions and combine repeated visits to the same pollution chunk.
- Rebuild entity references once after loading instead of keeping a permanent per-tick callback.
Info:
- Factorio 2.0.77 comparison with 35 absorbers, 33 with energy: median absorption update 1.56-1.58 ms originally and 0.38-0.41 ms in this fork.
- Pollution totals matched at every save-comparison checkpoint; 280 additional comparisons passed within floating-point rounding.