I haven't tested this mod at all yet. I see it now and it made me wonder how this mod works with the Matter mechanics of Krastorio 2. In case you're unfamiliar:
Matter is an end-game resource in Krastorio 2 wherein all base ingredients can be turned into a liquid called Matter. This Matter can then be solidified back into any of the other base ingredients "lossless" (i.e. 1 copper ore -> matter -> 1 copper ore, though different base resources have different matter values, so it may take 2 stone to make 1 copper ore, and 1 copper ore to make 2 stone).
Now here's what I mean in relevance to your mod: Matter can be solidified into Matter cubes. These cubes can be used to make slightly more advanced intermediary products, such as Copper Plates. Using these slightly more advanced methods, you consume something called Matter Stabilizers (I think it's 98% efficiency, so for 100 advanced intermediary products, you lose/consume 1 Matter Stabilizer on average)
I am assuming using Pneumatic Transport in K2, you can completely bypass having to use matter cubes at all as even matter cubes would be liquid, and you'd just use the liquid matter to make base resources and then use the liquid version of base resources into liquid versions of the advanced resources.
I don't know if you care at all, but I thought this train of thought could pique your interest. It's one of those "Now you're thinking with portals!" moments.