Pneumatic Transport Redux


Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!

Content
6 months ago
2.0
181
Logistics Manufacturing Storage

Changelog

Version: 2.0.5
  Bugfixes:
    - Fix runtime error when using fluid logistics tanks
Version: 2.0.4
  Bugfixes:
    - Remove diagnostic info from rocket silos
Version: 2.0.3
  Features:
    - Added recipe to solidify calcite and uranium.
Version: 2.0.2
  Features:
    - All iron items now melt directly into Molten Iron
    - All copper items now melt directly into Molten Copper
    - Added Molten Calcite fluid, required for melting metals
    - Added new molten materials: Molten Uranium, Molten Steel, Molten Stone, and Liquid Carbon
    - Modified liquifiers to accept fluid input for molten calcite processing
    - Expanded metal melting to more items (machines, vehicles, electronic circuits, etc.)
    - Removed solidifier recipes for molten metals to use the new foundry entity instead
    - Added proper fluid icons and colors for molten metals
    - Improved recipe icons: item being melted is the main icon, with a molten indicator overlay
    - Used custom icons for uranium and calcite fluids
    - Renamed "Liquid Calcite" to "Molten Calcite" for consistency
    - Redesigned pipe connections: input from north, outputs to east and west for improved fluid routing
  Bugfixes:
    - Fixed recipe names to use "Melt" instead of "Liquify" for metal items
    - Improved icon positioning for melting recipes, moving the molten indicator to the corner
    - Fixed pipe connection positions to ensure proper horizontal daisy-chaining of liquifiers and solidifiers
    - Adjusted pipe connection positions to prevent collisions between input and output connections
Version: 2.0.1
  Features:
    - Added realistic temperature system for fluids:
      - Molten metals now have correct melting points (e.g., Iron: 1538°C, Copper: 1085°C)
      - Ores are processed as hot slurries at appropriate temperatures
      - Non-metallic items remain at room temperature
    - Added temperature-based processing requirements:
      - High temperature materials (>1000°C) require 500kW and 2.0s to process
      - Medium temperature (500-1000°C) require 250kW and 1.2s
      - Low temperature (100-500°C) require 100kW and 0.8s
      - Room temperature items use base 20kW and 0.4s
    - Solidification is now 25% faster than liquefaction (faster cooling than heating)
    - Added heat capacity to fluids for thermal system interaction
    - Added option to restrict liquefaction to basic materials only:
      - Includes basic ores (iron, copper, stone, etc.)
      - Basic plates and intermediates
      - Common mod materials like calcite
  Optimizations:
    - Fixed global table initialization
    - Improved recipe validation system
    - Better handling of entity updates
Version: 1.2.4
  Features:
      - Random Colors for Fluids
  Compatibility:
      - Hopefully compat with QA
Version: 1.2.3
  Features:
      THE GREAT CIRCUITENING
      Assembly-machine circuit conditions are now accessible in the filter fluidizer. Have fun with your pipe sushi!
Version: 1.2.2
  Compatibility:
    - Compatible with Py
Version: 1.2.1
  Bugfixes:
    - Fixed graphics of fluidizers
Version: 1.2.0
  Info:
    - Updated to 2.0