Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!
Mods introducing new content into the game.
Version: 2.0.5 Bugfixes: - Fix runtime error when using fluid logistics tanks
Version: 2.0.4 Bugfixes: - Remove diagnostic info from rocket silos
Version: 2.0.3 Features: - Added recipe to solidify calcite and uranium.
Version: 2.0.2 Features: - All iron items now melt directly into Molten Iron - All copper items now melt directly into Molten Copper - Added Molten Calcite fluid, required for melting metals - Added new molten materials: Molten Uranium, Molten Steel, Molten Stone, and Liquid Carbon - Modified liquifiers to accept fluid input for molten calcite processing - Expanded metal melting to more items (machines, vehicles, electronic circuits, etc.) - Removed solidifier recipes for molten metals to use the new foundry entity instead - Added proper fluid icons and colors for molten metals - Improved recipe icons: item being melted is the main icon, with a molten indicator overlay - Used custom icons for uranium and calcite fluids - Renamed "Liquid Calcite" to "Molten Calcite" for consistency - Redesigned pipe connections: input from north, outputs to east and west for improved fluid routing Bugfixes: - Fixed recipe names to use "Melt" instead of "Liquify" for metal items - Improved icon positioning for melting recipes, moving the molten indicator to the corner - Fixed pipe connection positions to ensure proper horizontal daisy-chaining of liquifiers and solidifiers - Adjusted pipe connection positions to prevent collisions between input and output connections
Version: 2.0.1 Features: - Added realistic temperature system for fluids: - Molten metals now have correct melting points (e.g., Iron: 1538°C, Copper: 1085°C) - Ores are processed as hot slurries at appropriate temperatures - Non-metallic items remain at room temperature - Added temperature-based processing requirements: - High temperature materials (>1000°C) require 500kW and 2.0s to process - Medium temperature (500-1000°C) require 250kW and 1.2s - Low temperature (100-500°C) require 100kW and 0.8s - Room temperature items use base 20kW and 0.4s - Solidification is now 25% faster than liquefaction (faster cooling than heating) - Added heat capacity to fluids for thermal system interaction - Added option to restrict liquefaction to basic materials only: - Includes basic ores (iron, copper, stone, etc.) - Basic plates and intermediates - Common mod materials like calcite Optimizations: - Fixed global table initialization - Improved recipe validation system - Better handling of entity updates
Version: 1.2.4 Features: - Random Colors for Fluids Compatibility: - Hopefully compat with QA
Version: 1.2.3 Features: THE GREAT CIRCUITENING Assembly-machine circuit conditions are now accessible in the filter fluidizer. Have fun with your pipe sushi!
Version: 1.2.2 Compatibility: - Compatible with Py
Version: 1.2.1 Bugfixes: - Fixed graphics of fluidizers
Version: 1.2.0 Info: - Updated to 2.0