Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!
Mods introducing new content into the game.
Version: 2.0.5
Bugfixes:
- Fix runtime error when using fluid logistics tanks
Version: 2.0.4
Bugfixes:
- Remove diagnostic info from rocket silos
Version: 2.0.3
Features:
- Added recipe to solidify calcite and uranium.
Version: 2.0.2
Features:
- All iron items now melt directly into Molten Iron
- All copper items now melt directly into Molten Copper
- Added Molten Calcite fluid, required for melting metals
- Added new molten materials: Molten Uranium, Molten Steel, Molten Stone, and Liquid Carbon
- Modified liquifiers to accept fluid input for molten calcite processing
- Expanded metal melting to more items (machines, vehicles, electronic circuits, etc.)
- Removed solidifier recipes for molten metals to use the new foundry entity instead
- Added proper fluid icons and colors for molten metals
- Improved recipe icons: item being melted is the main icon, with a molten indicator overlay
- Used custom icons for uranium and calcite fluids
- Renamed "Liquid Calcite" to "Molten Calcite" for consistency
- Redesigned pipe connections: input from north, outputs to east and west for improved fluid routing
Bugfixes:
- Fixed recipe names to use "Melt" instead of "Liquify" for metal items
- Improved icon positioning for melting recipes, moving the molten indicator to the corner
- Fixed pipe connection positions to ensure proper horizontal daisy-chaining of liquifiers and solidifiers
- Adjusted pipe connection positions to prevent collisions between input and output connections
Version: 2.0.1
Features:
- Added realistic temperature system for fluids:
- Molten metals now have correct melting points (e.g., Iron: 1538°C, Copper: 1085°C)
- Ores are processed as hot slurries at appropriate temperatures
- Non-metallic items remain at room temperature
- Added temperature-based processing requirements:
- High temperature materials (>1000°C) require 500kW and 2.0s to process
- Medium temperature (500-1000°C) require 250kW and 1.2s
- Low temperature (100-500°C) require 100kW and 0.8s
- Room temperature items use base 20kW and 0.4s
- Solidification is now 25% faster than liquefaction (faster cooling than heating)
- Added heat capacity to fluids for thermal system interaction
- Added option to restrict liquefaction to basic materials only:
- Includes basic ores (iron, copper, stone, etc.)
- Basic plates and intermediates
- Common mod materials like calcite
Optimizations:
- Fixed global table initialization
- Improved recipe validation system
- Better handling of entity updates
Version: 1.2.4
Features:
- Random Colors for Fluids
Compatibility:
- Hopefully compat with QA
Version: 1.2.3
Features:
THE GREAT CIRCUITENING
Assembly-machine circuit conditions are now accessible in the filter fluidizer. Have fun with your pipe sushi!
Version: 1.2.2
Compatibility:
- Compatible with Py
Version: 1.2.1
Bugfixes:
- Fixed graphics of fluidizers
Version: 1.2.0
Info:
- Updated to 2.0