Planet Erimos Prime


This mod adds a new planet to Space Age: Erimos Prime — a wave defense survival adventure awaits! *WIP* - testing phase

Scenarios
25 days ago
2.0
1.73K
Factorio: Space Age Icon Space Age Mod
Planets Combat Enemies

g Very Enjoyable Alpha

3 months ago

Hello - Just wanted to comment and point out a few minor issues.

First of all I really enjoyed your planet for many reasons. The Space Age Expansion was so wonderful but EXTREMELY irritating and anti-climatic after so much work getting to the Shattered Planet. Extremely disappointed that there was nothing to do or visit at the end of a countless hour project... was super disappointing and makes me wonder about the creativity of the group designing this game engine. The game engine is incredible, but the point of it is rather boring, repetitive, derivative and quite literally ...pointless...

I have played through every planet mod I can find and yours is by far the best I have seen. Its more along the lines of what I expected from the primary game and hopefully they can learn from your creativity :) Great job and I cant wait to try it again once the bugs are worked out.

A few small thoughts and/or suggestions:

 1.  As the previous comment stated, I think its important to tell people they are committing to your planet for a significant period of time before they drop to planet.   I am a frequent saver, so that helped avoid the frustration of being trapped there for days, but still, I think it may be worth warning people.

 2.  Similarly when moving from one area to the next, you may want to warn people they can never return to the previous area.  So make sure you are ready to go and use the belts and pipes that transport to the next area properly or you can genuinely get stuck with no way to move on.

 3.  Finally this is probably the most important part and maybe I should have listed it in Bugs.  But the final machine to build the Planet Discovering Droids, does not work.  I created and fed it with all 5 of the ingredients and It simply never did anything at all.  Never started to work, never built its output and I was unable to finish your map.

I was able to leave your planet after much work, but was never able to finish getting your Compilator machine working at all regardless how many ingredients I fed it.

Cheers and thanks a ton for sharing your work. I find it very imaginative and enjoyable :)

3 months ago
(updated 3 months ago)

Thank you for your feedback.. happy with it =) I will add the warnings on next version.
So the machine did not craft a robot ? did you fix it ? there is a gui that show bellow the normal gui machine inventory. You fix it just like the terminals from previous round.
You are the first that survived and left the planet. Congrats! I'm glad this is a doable mission =)

3 months ago

Thanks for the feedback on my feedback :) :)

I actually did get that final machine working by going into the script in your prototype folder and it looks like there was a mismatch in the recipeitem name between the "entities" file and the "recipe" file. Or maybe it was the "item" script, cant remember now. But i either added or removed the word recipe from one of the category textual entries. And I fiddled with it a few times like that and on the 3rd or 4th try it worked upon reload. So I think it was a small disparity somewhere that was making the machine ignore the ingredient entries.

The machine is working now, but I have not built the robot yet. Not sure how many the count is required for them, but I did make a bunch of the little computer icon looking droid things :) Its spitting those out pretty consistently now. ( or maybe that is the robot ? ) I was thinking that dead looking robot above the compiler machine would be repaired and come to life or something like that :) But maybe I am overthinking it LOL :)

So that final step of the machine I have not concluded, but I was able to leave planet by building a landing pad and rocket silo on your required build platform area and then working from ingredients from my space station I finished building and fueling my rocket in order to leave the planet :) :)

So im not sure this is the intended method of leaving planet, but I was able to use it as a work around to the droid robot thingy :)

Hope my feedback is helpful in some way, I will update you with any new results I can come up with :)

Cheers and thanks again for all your hard work :) Very enjoyable missions :)

( Oh yeah, I like your spider mobs they are a nice addition :) I think they would be fun to add to Nauvis as an additional starting Mob :) )

3 months ago

When the machine craft a droid. pick it and place it on the ground, just like building anything else... the droid will start working and walking around... protect his way to the crystals
You may leave the planet, but the technologies for discovering other planets remains locked

3 months ago

Okay :) I finally have the droids doing there thing :)

But I do have a question. The little droids were running back and forth from the crystal to the broken lab and charging it up :) Great job on the scripting, they do a great job of getting around obstacles :)

It was working great but then the droids started just exploding? I have made more but they just explode or decompose or something like that? I dont think the lab is charged up yet, but cant them to charge it anymore? Does it looked like I skipped a step or something?

I have some screenshots, but not sure how to post them :) Cheers and thanks again :)

3 months ago

probably that energy beam is damaging it... i'm releasing a new version

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