Physics

by ElAdamo

Normalized power.

Tweaks
27 days ago
2.0
137
Combat Manufacturing Power

g Incompatible with Realistic Reactors Reborn?

5 months ago

seems to have a conflict with https://mods.factorio.com/mod/RealisticReactorsReborn on startup, both work when the other is disabled:

Failed to load mods: Error while loading entity prototype "RRR-realistic-reactor-displayer" (reactor): consumption must be > 0. in property tree at ROOT.reactor.RRR-realistic-reactor-displayer.consumption Modifications: Realistic Reactors Reborn > Physics.

5 months ago
(updated 5 months ago)

The only thing I do to reactors is scale the consumption by the turbine efficiency, so this is really on his end to make play nicely with scalings. He might be doing an absolute value subtraction or something.

Also, the assumptions I have made about reactors and turbines probably don't hold true for his mod so my scalings might make his consumptions funky. Does it work if you turn off the carnot limits in the settings?

https://asciireactor.com/search?search=reactor&nav_source=navbar&project_id=177&group_id=70&search_code=true&repository_ref=master

5 months ago

It does work with that setting off.
i didnt mean to put the blame onto you, it was just out of the two with my limited knowledge and the amount of downloads for both mods, here was a more likely place to get help.
i can go pass this on to the realistic reactors reborn thread if you want.

also thank you.

5 months ago

No that's fine I'm just saying that there's no obvious way to fix it on my end because my code shouldn't take that value out of range, it's just doing a division, not a substraction.

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