Personal Nauvis
Play on the persistent VortexBrain server
This mod is currently running on a long-term community world. Join at:
Server: play.factorio.vortexbrain.com:34197
Live status, rules and statistics: https://factorio.vortexbrain.com
The world is designed to persist across play sessions. Planned maintenance and
any exceptional reset will be announced on the server website.
Bring friends into a persistent multiplayer game without making them share the
same starting area or progression.
On a new dedicated save, every player receives a fresh, independently generated
Nauvis. When the mod is added to an established save, the original host keeps
the existing Nauvis and each guest receives a personal world. Every player has
a dedicated force, research tree, recipes, logistics and statistics. Co-op or
PvP changes diplomacy only; progression is never shared.
Features
- Supports both new dedicated games and existing multiplayer saves.
- Up to 16 independently generated personal Nauvis worlds.
- Compact
Nauvis I,Nauvis II, ... names in the native space map. - In-game world directory showing
Nauvis — PlayerName, mode and live protection state. - Permanent per-player Co-op or PvP choice with a clear first-arrival briefing.
- Independent research, recipes, logistics and force statistics for every player.
- Co-op forces are friends and observe a cease-fire; PvP forces become hostile after the grace period.
- Personal respawn destinations without changing the force-wide spawn point.
- Space Age routes from every personal Nauvis to the normal shared planets.
- Optional one-time Essential, Accelerated Start or Spidertron Only starter choice.
- Offline protection without deleting enemies, pollution, entities or surfaces.
- Read-only remote interface for dashboards and companion mods.
- English and Italian localisation.
Planet names
Factorio fixes planet prototype names before any player joins and does not allow
mods to rename them at runtime. The native space map therefore uses stable slot
names such as Nauvis I and Nauvis II. The Personal Worlds button opens a
live directory that associates every slot with Nauvis — PlayerName and also
offers one-click travel to the player's own or an allied world.
Offline protection
When a world's owner is offline, that surface becomes peaceful and damage to
the owner's force buildings, vehicles, trains and robots is restored. Factory
production, resource consumption and pollution continue normally. Protection
is removed automatically when the owner reconnects.
Starter choice
After choosing Co-op or PvP, each guest selects a starter option. Every option grants exactly one
starter Spidertron loaded with 100 rockets; if it is destroyed, it is not
replaced automatically.
- Accelerated Start — generous conventional factory supplies, construction
robots and rail equipment, without endgame armour, machines or a rocket silo. - Essential kit — enough machines and materials to bootstrap a factory.
- Spidertron only — the vehicle and its 100 rockets, with no extra supplies.
The selected supplies are stored inside the Spidertron trunk near the personal
spawn point. On an established save, the original host does not receive a
starter prompt.
Recommended companion mod
Teleporters Space Age 1.2.0
is recommended for physical, player-built travel between personal surfaces.
Players must place teleporters in person, so worlds can be connected through
gameplay without relying on console commands.
Commands
/pn-home— return to your own Nauvis./pn-visit <player>— visit another player's Nauvis./pn-list— list assignments, online state and offline protection./pn-send-home <player>— administrator recovery command./pn-observe <player>— invisibly spectate an online player (administrator)./pn-inspect <player>— inspect a personal world even while its owner is offline (administrator)./pn-observe-exit— restore the administrator's character and position./pn-set-mode <player> coop|pvp— change diplomacy without changing the player's personal research or factory ownership (administrator)./pn-delete-world <player>— permanently remove an offline personal world and free its slot (administrator).
/pn-visit can enter an allied personal world, but cannot enter the world of a hostile force.
Configuration
Maximum personal Nauvis planets is a startup setting with a range of 2–16 and
a default of 8. Prototype counts are fixed while Factorio loads, so changing it
requires a restart.
PvP grace period defaults to 30 minutes. During that time a new PvP force and
the existing player forces have a mutual cease-fire.
Save safety
The mod never deletes surfaces automatically. Administrators may deliberately
delete an offline personal world with /pn-delete-world; the original Nauvis
and online worlds are always rejected. It does not change the global force spawn
point. Back up an important save before adding or removing any world-generation mod.
This is an early multiplayer release. Test it on a copy of a valuable save
before using it in production.