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Content
6 years ago
0.17 - 1.0
19
Enemies

b [fixed] Can't craft cliff explosives

6 years ago

there is no way to make cliff explosives

6 years ago

Once micromario has a chance to fix the issues I had in the thread below yours your issues should also be fixed.
If your good at LUA, I have some info there that might help you in the meantime.

6 years ago

I can't reproduce this

None of the materials for cliff explosives are disabled in vanilla

6 years ago

This is with py suite

6 years ago

ip: exothermic.com.au:34199 password is supersteel on this server

6 years ago

I synced mods but I still don't see how cliff explosives are uncraftable

their recipe calls for barrels, explosives, and grenades. all of these are researchable and craftable

6 years ago

this is now fixed

6 years ago

20.687 Error Util.cpp:83: Failed to load mod "peaceful-plus": peaceful-plus/data-final-fixes.lua:265: bad argument #1 of 2 to 'ipairs' (table expected, got nil)
stack traceback:
[C]: in function 'ipairs'
peaceful-plus/data-final-fixes.lua:265: in main chunk

6 years ago

uploading the wrong version in 2020 smh

try again it will work

6 years ago

still not working same as the screenshot above

6 years ago
(updated 6 years ago)

the prototypes should be correct but I think the old technologies are still stuck in your savegame

try to use the command
/c game.forces.player.reset_technologies()

6 years ago

that fixed nothing, https://i.imgur.com/IgAzNQR.jpg

6 years ago

ok

this is the last last last time

download version .2.11 for cliff explosions

6 years ago

I can not throw cliff explosices nor can my construction bots use them.
Also i can not use a deconstruction planner to delete clifs - only if i place a ghost on a cliff it is marked to be deleted.

My construction drones can use cliff explosives though?

Is there any debug or logs i can capture to see if this is caused by peaceful+ ?

6 years ago

this is now fixed

6 years ago

My thanks for swift action. Works like a charm now :)