Oarc Multiplayer Spawn

by Oarc

Provides a better multiplayer experience by allowing players to have separate spawns around the map. This mod provides a custom spawn system for multiplayer co-operative play. The goal is to provide as close to a vanilla experience as possible (while also supporting compatibility with other mods where possible.) [Now supports all the new planets in Space Age!]

Utilities
8 days ago
0.17 - 2.0
3.48K
Enemies Environment

g Incompatible with Blueprint Sandboxes

2 months ago

Incompatible with https://mods.factorio.com/mod/blueprint-sandboxes
Just report. Maybe make it compatible or add the incompatible list :D

44.267 Script @blueprint-sandboxes/scripts/force.lua:47: Force.Init: Main Force
44.268 Error MainLoop.cpp:1429: Exception at tick 0: 模组「Oarc 多人游戏 [Oarc Multiplayer Spawn] (2.1.5)」引发了无法恢复的错误。
请向模组作者反馈此错误。

Error while running event oarc-mod::on_player_created (ID 27)
模组「蓝图沙盒 (2.1.5)」引发了无法恢复的错误。
请向模组作者反馈此错误。

Error while running event blueprint-sandboxes::on_player_changed_force (ID 60)
blueprint-sandboxes/scripts/sandbox.lua:357: attempt to index local 'playerData' (a nil value)
stack traceback:
blueprint-sandboxes/scripts/sandbox.lua:357: in function 'OnPlayerForceChanged'
blueprint-sandboxes/control.lua:115: in function <blueprint-sandboxes/control.lua:112>
stack traceback:
[C]: in function 'newindex'
__oarc-mod
/lib/separate_spawns.lua:183: in function 'SeparateSpawnsInitPlayer'
oarc-mod/control.lua:105: in function <oarc-mod/control.lua:104>

2 months ago

I can't reproduce this. I added both mods and started a new game and it seems to load for me? I can spawn normally and then go into the blueprint mode too.
Can you tell me what steps I need to do to see this error?

2 months ago

I tested and figured out what's going on.
If the factorissimo 3 mod is here https://mods.factorio.com/mod/factorissimo-2-notnotmelon, then
the blueprint mod https://mods.factorio.com/mod/blueprint-sandboxes cannot be used, vice versa.
It's very weird. It means the people have to choose the one of them if they used Oarc Multiplayer Spawn.

2 months ago

Though the further test shows the factorissimo 3 is not the only one will cause the crash with blueprint sandboxes...
However, removing the blueprint sandboxes can be the most compatible for other mods. So weird.

2 months ago
(updated 2 months ago)
  1. The mod EdiorExtensions https://mods.factorio.com/mod/EditorExtensions.
  2. The mod Blueprint Sandboxes https://mods.factorio.com/mod/blueprint-sandboxes.
  3. The mod Factorissimo 3 https://mods.factorio.com/mod/factorissimo-2-notnotmelon.

OK. Lucky that I have the answer now. There are three mods. They will cause the crash with Oarc Multiplayer Spawn when:
1+2 or 2+3

2 months ago

Haha sounds fun to test... Thanks, I'll look into this tomorrow when I get time and see if I can solve it on my side with a simple dependency or something.

2 months ago

If you can, please give the new version a try and see if it works? V2.1.6

2 months ago

Yes, indeed.

2 months ago

The Blueprint Sandboxes now seems like working well with Oarc Multiplayer Spawn in existing save. Good Job :D

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