Pneumatic Tube Transport
Move items and players across your factory through pressurized tube networks. Build pipe lines, set up diverter junctions with item and quality filters, launch capsules through the air with electromagnetic projectors, and read network traffic with capsule counters.
What's New in 0.3.22
- Beam Routing Through Gates: Kinetic projector beams now shoot freely through open perimeter gates and dynamically cut off when gates shut.
- Cliff & Elevated Rail Clearance: Kinetic beams now pass cleanly through cliffs and under elevated rail tracks (rail supports and ramps still block beams).
- Intake Capsule Rejection: Projectors now reject non-electromagnetic capsules at the dock, allowing reverse pressure to draw them back into the tube network instead of getting stuck.
- Idle Muzzle Indicators: Projectors display an Alt-Mode muzzle indicator when idle or unpowered so you can verify launch orientation without powering the machine.
How It Works
- Build Tubes & Hubs: Place Pneumatic Tubes between Pneumatic Hubs. Hubs pack items from chests into capsules and inject them into the network.
- Pressurize the Line: Place Pneumatic Pumps along the line to push air forward (+ pressure) or draw a vacuum (- pressure). Capsules naturally move from higher pressure to lower pressure.
- Route Traffic: Use 4-way Diverters to split, merge, or filter capsules by item type and quality.
- Unpack at Destinations: Destination hubs automatically catch capsules, pull the cargo out into their inventory, and handle empty hulls.
Capsule Types
- Standard Capsule: Basic multi-stack freight capsule.
- Biodegradable Capsule (Gleba): Cheap organic capsule made from yumako mash, jelly, and spoilage. Carries cargo once and dissolves completely on delivery.
- Refrigerated Capsule (Aquilo): Slows spoilage on perishable food/bio cargo by 90% while in transit. Reusable and recharged with fluoroketone.
- Reinforced Capsule (Vulcanus): Heavy-duty capsule for bulk single-item transport (2 full stacks base).
- Electromagnetic Capsule (Fulgora): Carries mixed cargo, partial stacks, and mixed qualities. Can be launched through the air by Electromagnetic Projectors.
- Vacuum Capsule (Space Science): Interacts with transport belts. Automatically sucks items off belts under negative pressure and spits items out onto belts under positive pressure.
- Player Transit Capsule: Lets you hop into the tube network to travel across your factory quickly. Press
SHIFT + Eto emergency eject anywhere.
Network Devices
- Pneumatic Hubs: Entrance and exit points for cargo. Connect to chests or belts to pack and unpack capsules.
- Pneumatic Pump: Generates directional pressure to drive capsule movement. Supports circuit network enable conditions.
- Pneumatic Diverter: 4-port junction with configurable routing. Filter each port by item, quality, or blacklists using native Factorio 2.0 comparison rules (
=,≥,≤,>,<,≠, or Any Quality). - Capsule Counter: Placed along tubes to read passing capsules or cargo contents onto the circuit network. Outputs to Red and Green wires independently without signal cross-talk.
- Electromagnetic Projector: A 3x3 launcher that shoots Electromagnetic Capsules through the air across long distances without needing continuous tube lines.
- Wall & Gate Integration: Research fence-gate interop to route pneumatic tubes directly through vanilla stone walls and gates. Gates automatically shut off transit when opened and restore flow when closed.
Controls & Hotkeys
SHIFT + E: Emergency exit from a riding transit capsule.SHIFT + Right-Click / Left-Click: Copy and paste settings between Hubs, Diverters, Pumps, and Projectors (works on ghosts too).ALT Mode: Displays pressure values, flow directions, diverter filter icons, and projector launch paths directly in the world.
Note on Development
I built this mod using AI assistance to turn the concept into working code quickly. Big thanks to CatFireDragon for the initial encouragement to get this built.
Feedback, balance suggestions, and bug reports are welcome on the mod portal!