Nuclear overhaul mod. Fly to Aquilo as your first space platform destination. Or second, or third.
Mods introducing new content into the game.
Version: 2.0.11
Date: 11.05.2026
Major changes:
- Added more recipes to the cryogenics plant (thruster fuel/oxidizer both variants, ice melting, coal synthesis)
- Added solid fuel recipes to the biochamber
- Moved coal synthesis unlock to advanced asteroid processing tech
Version: 2.0.10
Date: 05.05.2026
Minor changes:
- Thruster fuel/oxidizer, fission product extraction and mox rod recipes can no longer be used on Fulgora
- Uranium ore rocket capacity increased to fit 500 per rocket, same as other nauvis ores
Version: 2.0.9
Date: 03.05.2026
Minor changes:
- Heat exchangers consume 12MW heat, up from 10MW
- Portable fission reactors output doubled to 12MW
Version: 2.0.8
Date: 29.04.2026
Minor changes:
- Thruster fuel/oxidizer, fission product extraction and mox rod recipes can also be used on Fulgora now
Version: 2.0.7
Date: 26.04.2026
Major changes:
- MOX and enriched U. fuel assembly recipes changed to use fluoroketone/water respectively
- MOX fuel energy increased from 80GJ to 800GJ
- MOX rods recipe changed to use nuclear waste and thruster oxidizer, recipe locked to space/aquilo, uses more plutonium
- Enriched U. rods recipe changed to use ammonia instead of water, locked to aquilo
- Depleted fuel assemblies, nuclear waste and empty/contaminated portable reactors recycling recipe removed
Version: 2.0.6
Date: 21.04.2026
Major changes:
- Removed more single use items (highly enriched uranium hexafluoride)
- Uranium core recipe changed to run directly in the centrifuge, taking a lithium plate instead of brine
- Uranium hexafluoride uses ammonia instead of water in its recipe, changed its crafting time to 5 seconds
- Cryogenic science pack recipe changed
Minor changes:
- Left the vanilla nuclear fuel vehicle stats in for hopefully better mod compatibility, its fuel category is still different though
Version: 2.0.5
Date: 18.04.2026
Major changes:
- Removed some single use items (mixed oxide, depleted uranium hexafluoride)
- Removed mixed oxide separation recipe, fission product extraction now directly produces plutonium and depleted uranium
- Removed depleted uranium recipe, the enriched uranium hexafluoride recipe now directly produces depleted uranium as a byproduct
- Fission product extraction has the sulfuric acid input replaced with light oil
- Mixed oxide fuel rods no longer require depleted uranium
Minor changes:
- Another round of tech tree changes
Version: 2.0.4
Date: 18.04.2026
Minor changes:
- Tech tree fix
Version: 2.0.3
Date: 17.04.2026
Minor changes:
- Added appropriate surface conditions to recipes that required fluorine/ammonia/lithium brine and couldn't be made elsewhere anyways
Version: 2.0.2
Date: 15.04.2026
Minor changes:
- Added nuclear waste to scrap recycling output, adjusted solid fuel output to keep total item probability the same
- Lowered steam output temperature of acid neutralisation to 165C
Version: 2.0.1
Date: 12.04.2026
Major features:
- Aquilo can be visited before the other planets, with a new tech tree
- Portable fission/fusion reactors can be used as train fuel
- Fusion power is unlocked with promethium science and has a new production chain
Minor features:
- Nuclear fuel values and some recipes have been changed
- Productivity modules can be used on fuel rod recipes
- Replaced lithium with uranium cores in the cryogenic science pack recipe
- Added lithium to the centrifuge recipe
- Nuclear weapon recipe changes
- Solar panels in space have been weakened
- Heat exchangers and steam turbines work with 515C steam
- Add a direct space map connection between Nauvis and Aquilo
- Fuel assemblies are too heavy for rockets
- Changed stack sizes and rocket capacity values for most new items
- Long recipe times have been lowered
- Portable fission reactors use 6MW of fuel as buildings, up from 1.5MW
Version: 1.2.8
Date: 25.06.2025
Major features:
- The mod should work on all 2.x versions now
Minor features:
- Nuclear artillery is now equivalent to vanilla atomic bomb explosions
Version: 1.2.7
Date: 16.02.2025
Major features/bugfix:
- Portable fission reactors no longer consume fuel in the equipment grid, due to there being no way to remotely insert fuel into the reactors of a vehicle
Version: 1.2.6
Date: 05.02.2025
Bugfix:
- Fixed space science research trigger (again)
Version: 1.2.5
Date: 02.02.2025
Bugfix:
- Removed the fast_replaceable_group for the portable fission reactor
Version: 1.2.4
Date: 02.02.2025
Bugfix:
- Fixed space science research trigger
Version: 1.2.3
Date: 20.01.2025
Bugfix:
- Reactor heat pipes visual glitch fixed
Version: 1.2.2
Date: 20.01.2025
Major features:
- Portable fission reactors produce heat when placed as buildings
- Uranium enrichment recipe was renamed internally, existing save files will need the recipe reapplied to centrifuges
Balancing:
- Portable fission reactor building energy consumption/heat output increased to 1.5MW, neighbouring bonus of 100%
- Fuel rod stack size and rocket capacity increased
Version: 1.2.1
Date: 19.01.2025
Minor features:
- Reactor glow changes according to the fuel assembly type used
Version: 1.2.0
Date: 19.01.2025
Major features:
- New fuel rod intermediate items
Minor features:
- Removed enriched uranium item
- Uranium renamed to natural uranium dioxide
- New sprite for natural uranium dioxide and depleted uranium
Balancing:
- Uranium to depleted uranium conversion now has 1x carbon as additional ingredient
- Uranium hexafluoride production now has 20x water as additional ingredient
- Depleted uranium from hexafluoride now has 200x steam as additional ingredient
- Weapons-grade uranium now has 5x lithium brine as additional ingredient
- Mixed oxide separation now has 10x carbon as additional ingredient
Version: 1.1.4
Date: 18.01.2025
Minor features:
- Only Gleba compatibility
Version: 1.1.3
Date: 18.01.2025
Minor features:
- Some improved icons
Balancing:
- MOX separation recipe has been scaled up to give one full plutonium instead of using probabilities
Version: 1.1.2
Date: 17.01.2025
Balancing:
- Space science pack technology requires a radioactive raffinate barrel being sent to space, not nuclear waste
- Uranium ammo technology prerequisites have been changed to uranium mining, utility science pack and tank
- Mixed oxide reprocessing technology no longer has uranium ammo as prerequisite
Version: 1.1.1
Date: 17.01.2025
Bugfix:
- Added a subgroup to the MOX separation recipe
Version: 1.1.0
Date: 17.01.2025
Major features:
- Added radioactive raffinate fluid
- New nuclear waste processing chain
Balancing:
- New space science recipe (1x Radioactive raffinate barrel + 10x water)
- New nuclear waste processing recipe producing mixed oxide and radioactive raffinate
- Plutonium recipe has been replaced by a MOX separation recipe producing plutonium, depleted uranium and radioactive raffinate
- MOX fuel requires less plutonium and mixed oxide
- Nuclear fuel reprocessing is now faster and requires less sulfuric acid
Minor features:
- A few improved recipe icons