Removes quality progression and applies the highest quality tier's bonuses to factory entities and player equipment. Enemies and world hazards retain normal stats.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.9
Date: 2026-09-25
Changes:
- Publish stable promotions and validate only the target Factorio version
- Validated against an unmodified game with and without Space Age, including enemy, asteroid, acid and player gameplay regressions.
Version: 1.0.8
Date: 2026-09-22
Changes:
- Compatibility release for Factorio 2.1.20 experimental.
- Validated against an unmodified game with and without Space Age, including enemy, asteroid, acid and player gameplay regressions.
Version: 1.0.7
Date: 2026-09-20
Changes:
- Keep repository documentation minimal
- Validated against an unmodified game with and without Space Age, including enemy, asteroid, acid and player gameplay regressions.
Version: 1.0.6
Date: 2026-09-20
Changes:
- Remove the optional Better Power Armor Grid dependency
- Validated against an unmodified game with and without Space Age, including enemy, asteroid, acid and player gameplay regressions.
Version: 1.0.5
Date: 2026-09-20
Features:
- Automatically keep quality modules needed by useful crafting recipes, including lower tiers required to make them. No configuration is needed.
- Quality-only modules become ordinary, effect-free items that cannot be installed in machines or beacons. Unused items, recipes and research stay hidden.
- Recycling, hidden recipes and quality-module upgrade chains alone do not keep quality modules available.
- Update affected recipe and research availability in existing saves when useful recipes are added or removed, preserving completed research.
Version: 1.0.4
Date: 2026-09-20
Changes:
- Reissued 1.0.3 after withdrawing 2.0.0, restoring the required Quality dependency and the original implementation.
- Gameplay code is identical to 1.0.3, including the enemy, asteroid and acid exclusions.
Version: 1.0.3
Date: 2026-09-20
Bugfixes:
- Fixed spitter, worm and stomper acid stopping or reversing movement instead of applying normal slowing effects.
- Preserved the gradual recovery of enemy slowing effects, including vehicle speed, friction and speed limits.
Changes:
- Expanded regression checks to measure actual movement, overlapping acid, repeated hits, puddle escape, all enemy sizes, asteroid collisions on space platforms and hazard lifetimes.
Version: 1.0.2
Date: 2026-09-20
Bugfixes:
- Added an exclusion list so enemies, nests, worms, pentapods, demolishers and all asteroid variants keep normal health, attack damage and range.
- Enemy acid impacts and lingering puddles retain their original damage.
- Excluded nest acid clouds, demolisher ash-cloud damage and enemy slowing/disruption effect durations from quality bonuses.
- Crash-site wrecks, containers and fires, natural Fulgoran lightning attractors and other excluded world objects retain normal stats.
- Player factories, logistics, defences, characters and equipment retain their quality bonuses, including Spidertron parts shared with excluded entities.
Version: 1.0.1
Date: 2026-09-15
Changes:
- New thumbnail.
Version: 1.0.0
Date: 2026-09-12
Features:
- Initial release.
- Removes the quality mechanic: quality badges, selectors, modules, technologies, Factoriopedia entries and tips are all gone.
- Gives every item and entity the stats of the highest quality tier, so everything is legendary.
- Generic implementation: all quality prototypes are flattened in data-final-fixes, so mod-added quality tiers and future base-game quality multipliers are covered without a mod update.