No Pipe Touching 2.0


This mod alters existing pipes. You will need another mod to add new pipes. Allows you to place pipes of different materials next to each other without them connecting. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control.

Tweaks
2 months ago
1.1 - 2.1
7.14K
Logistics Fluids

b [fixed] crash

1 year, 3 days ago

Failed to load mods: no-pipe-touching/data-final-fixes.lua:12: bad argument #1 of 2 to 'pairs' (table expected, got string)
stack traceback:
[C]: in function 'pairs'
no-pipe-touching/data-final-fixes.lua:12: in function 'has_default_category'
no-pipe-touching/data-final-fixes.lua:20: in function 'contains_default_category'
no-pipe-touching/data-final-fixes.lua:126: in main chunk

Mods to be disabled:
• no-pipe-touching (1.1.19)

1 year, 3 days ago

(should be) fixed in v1.1.20

1 year, 3 days ago

Please let me know if it isn't

1 year, 2 days ago

same error

1 year, 2 days ago

The version is still in 1.1.19

1 year, 1 day ago

The refinery complex is in ruins.
Thanks to this mod, I was able to keep the space minimal, but now it's a mess, with gas, diesel, and heavy oil all mixed together.
I'm so sad. T.T

a year ago

какое решение?

a year ago

Ah shit

a year ago

Update pushed. Finally

a year ago

It seems 1.1.20 has an error as well. Unsure if it is due to mod conflicts.


Failed to load mods: no-pipe-touching/data-final-fixes.lua:130: bad argument #1 of 2 to 'pairs' (table expected, got string)
stack traceback:
[C]: in function 'pairs'
no-pipe-touching/data-final-fixes.lua:130: in main chunk

Mods to be disabled:
• no-pipe-touching (1.1.20)


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