No Pipe Touching 2.0


This mod alters existing pipes. You will need another mod to add new pipes. Allows you to place pipes of different materials next to each other without them connecting. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control.

Utilities
6 days ago
1.1 - 2.0
4.50K
Logistics Fluids

b [fixed] crash

a month ago

Failed to load mods: no-pipe-touching/data-final-fixes.lua:12: bad argument #1 of 2 to 'pairs' (table expected, got string)
stack traceback:
[C]: in function 'pairs'
no-pipe-touching/data-final-fixes.lua:12: in function 'has_default_category'
no-pipe-touching/data-final-fixes.lua:20: in function 'contains_default_category'
no-pipe-touching/data-final-fixes.lua:126: in main chunk

Mods to be disabled:
• no-pipe-touching (1.1.19)

a month ago

(should be) fixed in v1.1.20

a month ago

Please let me know if it isn't

a month ago

same error

a month ago

The version is still in 1.1.19

a month ago

The refinery complex is in ruins.
Thanks to this mod, I was able to keep the space minimal, but now it's a mess, with gas, diesel, and heavy oil all mixed together.
I'm so sad. T.T

a month ago

какое решение?

a month ago

Ah shit

a month ago

Update pushed. Finally

a month ago

It seems 1.1.20 has an error as well. Unsure if it is due to mod conflicts.


Failed to load mods: no-pipe-touching/data-final-fixes.lua:130: bad argument #1 of 2 to 'pairs' (table expected, got string)
stack traceback:
[C]: in function 'pairs'
no-pipe-touching/data-final-fixes.lua:130: in main chunk

Mods to be disabled:
• no-pipe-touching (1.1.20)


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