Allows you to place pipes of different materials next to each other without them connecting. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.13 Date: 2024-03-22 Changes: - Fixed an issue with non-returning pipes - Simplified fast replacement code - Fixed an issue with robots and specific uprgade queues - Fixed a bug that would sometimes create mixed fluid systems - Removed code pertaining to robots building ghosts - Fixed an issue where robots would not retain items after upgrading
Version: 0.1.12 Date: 2024-03-20 Changes: - Fixed an issue where name and description locale were not shown correctly
Version: 0.1.11 Date: 2024-02-19 Changes: - Clean up code
Version: 0.1.10 Date: 2024-02-19 Changes: - Allow blueprint compatability by not using the mod's entities in blueprints - Allow more mod compatability when using script_raise_built and script_raise_destroy Bugfixes: - Fixed an issue where pipes placed by other mods would not be updated
Version: 0.1.9 Date: 2024-02-18 Changes: - Filtered scripts to reduce overhead - Removed some scripts to reduce overhead - Centralized portions of code to improve performance and reliability - When replacing pipes, if invalid placement, will cancel placement instead of removing the old pipe - Bots will (should) be more reliable when working with pipes - You can no longer upgrade a pipe with the same pipe - Ghost pipes now work properly Bugfixes: - Fixed a bug where sometimes updating a pipe would remove fluid - Fixed a bug that prevented some pipes from being connected - Fixed a bug where bots would remove a pipe after trying to upgrade it and failing. Dunno if this one is new or old. - Something about ghosts and upgrading its 4 am and im tired
Version: 0.1.8 Date: 2024-02-15 Changes: - Removed debugging tools
Version: 0.1.7 Date: 2024-02-15 Changes: - Allows for mixed fluid networks to be extended if already created (How vanilla does mixed fluids) Bugfixes: - Fixed naming when used with Krastorio 2 - Fixed fast replacing with certian pipes - Prevent pipes from creating mixed fluid networks
Version: 0.1.6 Date: 2024-02-10 Bugfixes: - Replaced missing entity names
Version: 0.1.5 Date: 2024-02-10 Changes: - Prevents pipe replacement with another material (hotfix while i try to figure out fast replacement) Bugfixes: - Fixed pipe update shenanegins
Version: 0.1.4 Date: 2024-02-06 Changes: - Cleaned up internal code - Added entity names and descriptions to replacement pipes
Version: 0.1.3 Date: 2024-02-06 Bugfixes: - Prevents accidental removal of fluid when a pipe is updated - Pipes of cannot be placed where it would connect multiple different fluids
Version: 0.1.2 Date: 2024-02-05 Changes: - Does not update on ghost pipe placement - improves blueprinting reliability and lowers script cost - Does not update ghost pipes - improves blueprinting reliability and lowers script cost - Pipes of differing type can be placed between pipes that have different fluids Bugfixes: - Hopefully fixed some compatability issues by checking if pipes have 4 fluidbox connections before copying :D - Fixes an issue where some pipes would not update correctly when a pipe was removed - Probably something else I'm forgetting
Version: 0.1.1 Date: 2024-01-30 Changes: - Pipes will update adjacent pipes when placed - Pipes will update adjacent pipes when placed by bots - Pipes will update adjacent pipes when removed - Pipes will update adjacent pipes when removed by bots
Version: 0.1.0 Date: 2024-01-29 Info: - Initial release