New Enemies (Vanilla+)


New Nauvis enemies in the vanilla style. Flyers: flying biters in four evolution tiers, with their own nest. They cross walls and water, only anti-air turrets can hit them in the air, and they land to fight on the ground.

Content
14 days ago
2.0
347
Enemies
Owner:
Wolfenstain
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-ND 4.0
Created:
a month ago
Latest Version:
0.0.10 (14 days ago)
Factorio version:
2.0
Downloaded by:
347 users

New Enemies (Vanilla+)

New enemies for Nauvis. Rendered in the game's own style, with vanilla-like animations and evolution colours.

This is the first release of the pack: it brings the Flyers. More families are on the way.


Flyers

Biters that learned to fly. Your walls won't stop them.

  • Four evolution tiers, like the vanilla biters: small, medium, big and behemoth flyers.
  • They fly straight over walls, water and cliffs: the defences that keep biters out don't
    keep flyers out.
  • Regular turrets can't hit them in the air. Only anti-air turrets can. If one shoots a
    flyer, the flyer comes for it: it flies over, lands beside the turret and attacks it.
  • They land when they wait and fight on the ground: once landed, every turret can shoot
    them like any biter.
  • They take off and land with their own animations, and fall out of the sky when shot down.
  • Health, damage and resistances follow the vanilla biter of the same tier.

Flyer nest

Flyers hatch in their own nest: a low, spiky mound with large incubation cavities on top.

  • It shows up next to enemy bases, a bit further from the starting area: newly explored
    areas and bases founded by expansion get them too.
  • Safe to add to a game in progress (flyer nests are added once to the existing bases, never
    near your buildings) and to remove (every enemy base keeps its vanilla nests).
  • Its flyers hatch airborne and follow the same evolution as biters: small at first, then
    medium, big and behemoth.
  • It absorbs pollution and sends attacks just like a vanilla spawner.

Turret priorities

Flyers appear once per tier in the turret priority list: pick one and it counts both in the
air (anti-air turrets) and on the ground (every turret).


Coming next

  • Brutes: big, heavily armoured biters built to break through defences.
  • Titans: rare, special and very dangerous creatures that show up as the game goes on.

You'll want to be ready for them.

Recommended: New Turrets (Vanilla+)

New Turrets is the companion mod, and it's recommended to play New Enemies with it:
its defences are designed to answer the new threats. The first is the Prism Tower, inspired
by Command & Conquer: Red Alert 2, and anti-air turrets are on the way to take the flyers
down before they land. With Space Age, New Turrets also lets the rocket turret shoot flyers
in the air.

Part of something bigger

New Enemies is part of a future modpack that adds a new stage of progression to the game,
with a new planet: tougher enemies, and the defences and tools to deal with them. For now it
works on its own, and its enemies live on Nauvis: just add it to your game.


Works with Factorio 2.0; Space Age is not required. Feedback and bug reports are welcome in the
Discussion tab.

For modders: to let a turret shoot flyers in the air, add "flying-robot" (or "air-unit")
to its attack_target_mask in data.lua or data-updates.lua. Turrets that don't declare it
ignore flyers while they fly.


☕ Support my work

Modding is a hobby I do in my spare time, just for the fun of it, and my mods are and will
always be free. If you enjoy them and feel like it, you can buy me a coffee:
buymeacoffee.com/wolfenstain

No pressure at all: playing them and leaving feedback already means a lot. Thank you!