Long Warehouses — Continuation


Adds very long warehouses for train stations to the game.

Content
2 hours ago
2.0
0
Storage
Owner:
Semperfi34_pl
Source:
N/A
Homepage:
https://github.com/nicolas-lang/Facto...
License:
GNU LGPLv3
Created:
2 hours ago
Latest Version:
2.0.1 (2 hours ago)
Factorio version:
2.0
Downloaded by:
0 users

Long Warehouses — Continuation

The original Long Warehouses mod was created by Karoschel for Factorio 1.1. As the original project is no longer maintained for Factorio 2.0, this release is a community continuation that brings the mod forward for the current game version while preserving its original idea and core gameplay.

Long Warehouses adds configurable, rotatable extended containers designed for train stations and large, mod-heavy factories. A single long warehouse can serve several cargo wagons, reducing chest balancing, circuit complexity and the number of entities required at loading and unloading stations.

This is an independent community-maintained continuation of the original project. It is not intended to replace the original author's credit: the concept, original implementation and earlier Factorio 1.1 release remain the work of Karoschel.

Highlights

  • Configurable warehouse lengths and capacities.
  • Free rotation in 90° increments.
  • Circuit connections preserved when rotating and blueprinting warehouses.
  • Factorio 2.0 logistic sections, qualities, request limits, storage filters and inventory bars are preserved during entity replacement.
  • Legacy blueprint tags from the Factorio 1.1 release are migrated automatically.
  • Missing circuit connectors can be rebuilt after configuration changes.
  • Logistic settings are preserved on ghosts created after warehouse destruction.

Compatibility

  • Factorio 2.0.77 and Space Age — tested.
  • Krastorio 2 2.0.19 — tested separately.
  • Compatibility integration and guarded load ordering for AAI Containers 0.3+ and Space Exploration 0.7+.

When opening a save previously used with Long Warehouses 0.2.6, keep the same startup warehouse-size settings for the first load so all prototypes required by the save remain available.

If automatic warehouse validation is disabled, run /wh_check once after loading the game.

Known limitations

Long Warehouses uses a composite-entity system because Factorio does not normally allow containers of this shape to rotate freely. Some unusual fast-replace or chest-upgrade interactions may still require rebuilding the affected warehouse.

Credits and acknowledgements

Huge thanks to Karoschel, the original author of Long Warehouses, for creating the concept, original implementation and project that this continuation is based on. Full credit for the original work belongs to him.

The Factorio 2.0 port is based on the original project and its dev/2.0 work. The warehouse graphics are based on the Krastorio 2 medium-container graphics; the required licence and attribution notices are included with the mod.

Additional thanks to Mernom and Test447 from Earendel's Discord for their help with the original modding work, and to Optera for Logistic Train Network.