Bring Space Age bio progression to Nauvis with a terrestrial bioengineering branch, terrestrial bioflux, and a Bioengineering science pack that replaces Agricultural science. This replaces the Gleba bio path with a terrestrial alternative and reworks progression for a Nauvis-first playthrough.
Mods introducing new content into the game.
Version: 0.1.12
Date: 2026-03-06
Changes:
- Major progression and polish update for the Nauvis bioengineering path.
- Reworked several technology gates so terrestrial bio progression unlocks more cleanly and predictably.
- Updated late-game research costs and offworld science requirements to better match progression.
- Improved fish, biomass, and agricultural tower unlock flow in the early bio branch.
- Cleaned up hidden Gleba content, science-pack ordering, and related UI/tooltips.
- Added startup and runtime tuning for selected infinite research costs.
- Includes migration support for existing saves updating from earlier releases.
Version: 0.1.2
Date: 2026-02-10
Changes:
- Hide Gleba as a planet (including new-game map generation settings) and hide Gleba-related space connections.
- Add optional compatibility ordering for the `visible-planets` mod.
Version: 0.1.1
Date: 2026-02-10
Changes:
- Add Mod Portal thumbnail to the release ZIP.
Version: 0.1.0
Date: 2026-02-09
Major Features:
- Initial release.
- Adds Nauvis Bioengineering: Bioengineering plant, Biomass, Phosphate slurry, and Bioengineering science pack.
- Reworks Space Age progression to use Bioengineering science in place of Agricultural science, and hides Gleba-only clutter.