Nauvis Bioengineering


Bring Space Age bio progression to Nauvis with a terrestrial bioengineering branch, terrestrial bioflux, and a Bioengineering science pack that replaces Agricultural science. This replaces the Gleba bio path with a terrestrial alternative and reworks progression for a Nauvis-first playthrough.

Content
8 days ago
2.0
50
Manufacturing

Changelog

Version: 0.1.12
Date: 2026-03-06
  Changes:
    - Major progression and polish update for the Nauvis bioengineering path.
    - Reworked several technology gates so terrestrial bio progression unlocks more cleanly and predictably.
    - Updated late-game research costs and offworld science requirements to better match progression.
    - Improved fish, biomass, and agricultural tower unlock flow in the early bio branch.
    - Cleaned up hidden Gleba content, science-pack ordering, and related UI/tooltips.
    - Added startup and runtime tuning for selected infinite research costs.
    - Includes migration support for existing saves updating from earlier releases.
Version: 0.1.2
Date: 2026-02-10
  Changes:
    - Hide Gleba as a planet (including new-game map generation settings) and hide Gleba-related space connections.
    - Add optional compatibility ordering for the `visible-planets` mod.
Version: 0.1.1
Date: 2026-02-10
  Changes:
    - Add Mod Portal thumbnail to the release ZIP.
Version: 0.1.0
Date: 2026-02-09
  Major Features:
    - Initial release.
    - Adds Nauvis Bioengineering: Bioengineering plant, Biomass, Phosphate slurry, and Bioengineering science pack.
    - Reworks Space Age progression to use Bioengineering science in place of Agricultural science, and hides Gleba-only clutter.