Start with bots and an optional equipment kit to jumpstart your base and skip the burner phase.
Mods introducing new content into the game.
Bring Space Age bio progression to Nauvis with a terrestrial bioengineering branch, terrestrial bioflux, and a Bioengineering science pack that replaces Agricultural science. This replaces the Gleba bio path with a terrestrial alternative and reworks progression for a Nauvis-first playthrough.
Mods introducing new content into the game.
Cycle between fixed running-speed modes with a hotkey or shortcut button, with per-player settings and adjustable in-game speed multipliers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.