Start each new player with a one-time bot-ready modular armor kit and optional early-game jumpstart infrastructure presets.
Mods introducing new content into the game.
Bring Space Age bio progression to Nauvis with a terrestrial bioengineering branch, terrestrial bioflux, and a Bioengineering science pack that replaces Agricultural science. This replaces the Gleba bio path with a terrestrial alternative and reworks progression for a Nauvis-first playthrough.
Mods introducing new content into the game.
Cycle between fixed running-speed modes with a hotkey or shortcut button, with per-player settings and adjustable in-game speed multipliers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.