Multi-Team Support


Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.

Scenarios
2 days ago
2.0
313
Planets Character Environment

g Compatibility problems

11 days ago

The mod ”space-is-fake“ cause "Demolisher" to spawn in "Nauvis", but the correct "Demolisher" does not spawn in each team's map. We hope that the enemy can be spawned correctly. Thank you.

11 days ago

Thanks for reporting, I will look into it.

11 days ago

There are many "space-is-fake" versions, which one you talking about?

11 days ago
(updated 11 days ago)

I am guessing its the more populae one: https://mods.factorio.com/mod/space-is-fake

I am looking into it.

11 days ago
(updated 11 days ago)

I have fixed ths issues.
Try with the latest MTS release @AAA152
Let me know if you find any bugs.

11 days ago

The previous issue has been resolved, but it seems a new problem has emerged: the maps generated by the team are no longer random, but fixed, and the crashed spaceship isn't being properly generated either.Thanks for all your hard work.

10 days ago

As in everyone getting exactly the same map? If so, yes that is intentional.
I can look into the crashed spaceship. Is it important part of SiF gameplay?

10 days ago

oh wait, I see, the seed is fixed every time, thats a big. I am looking into it.

10 days ago

Hello, this bug is fixed.
Thanks for being an early adopter. You reporting these bugs really helps.
Please make sure to join my discord: https://discord.gg/4Q4ebXtg5h

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