More Artillery


Early automatic Field, Hunter and Fire Artillery, plus an Assault Artillery Wagon that fires while moving. Includes heavy-oil shells and target priorities. Space Age optional.

Content
5 hours ago
2.0 - 2.1
0
Trains Combat
Owner:
nurnichtwilly
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
5 hours ago
Latest Version:
0.2.2 (5 hours ago)
Factorio version:
2.0 - 2.1
Downloaded by:
0 users

More Artillery

Early artillery that does the targeting for you. Build a supplied defensive line or a patrolling artillery train, then get back to your factory.

Works with base Factorio. Space Age is optional. All four weapons, their ammunition and research paths are available without expansion mods. With Space Age enabled, all four unlock on Nauvis before your first trip to space.

Weapon Role Range Fires every
Field Artillery Automatically removes nests and worms 20–160 tiles 6 seconds
Hunter Artillery Leads moving enemy groups with shrapnel shells 15–120 tiles 3 seconds
Assault Artillery Wagon Hunts mobile enemies while the train is moving 15–120 tiles 3 seconds
Fire Artillery Covers approaches with sustained ground fire 20–140 tiles 5 seconds

Build, supply, defend

Field Artillery needs red, green and military science. Hunter, Fire and Assault add blue science. Every weapon consumes real shells, and normal inserters handle loading. No repeated remote targeting is needed.

The Assault wagon uses Hunter shells and fires automatically on patrol, in either direction and through curves. Its cannon aiming, muzzle flash and recoil follow the scripted shot.

Fire shells use 2 steel plates, 3 explosives and 50 heavy oil. Craft them in a machine with a fluid connection; the turret takes finished shells. An impact creates ground fire across roughly a 10-tile radius for 20 seconds.

Four Fire targeting modes

Open a Fire turret to choose:

  • Enemies first, then nests — the default.
  • Nests first, then enemies.
  • Enemies only.
  • Nests only.

The choice survives saving and loading, setting-copy, cloning and new blueprints. On Factorio 2.1, placing a blueprint over an existing turret also transfers its mode; on 2.0, use normal setting-copy for existing turrets.

Fire avoids friendly buildings and characters before firing and again at impact. Turrets coordinate incoming shots and burning areas to reduce wasted ammunition. Walking or building into an existing fire can still cause damage.

Balance and compatibility

Designed to be strong and convenient, with a small dead zone that keeps close defence useful. Hunter, Fire and Assault use fixed scripted range, cooldown and damage; extra Quality or vanilla artillery research does not scale them. Field uses native artillery behaviour. The native artillery remote and automatic-targeting switch are not supported controls for the three scripted weapons.

Factorio 2.0: release 0.1.2, tested on 2.0.77.
Factorio 2.1: release 0.2.2, tested on 2.1.22 and 2.1.23.
Languages: English and German.

Tested alongside the author's Manifold, Resource Compressor Extended, Factorio Soundtrack Slowed Down and Second Shift releases on the applicable game lines. The installed Manifold 0.11.1 profile was also checked. Without Space Age, the mod was also checked with Manifold, Resource Compressor Extended and Factorio Soundtrack Slowed Down. Second Shift itself requires Space Age. The packaged compatibility notes list the exact tested versions.

With Space Age enabled, Hunter and Fire have been checked on all five planet surfaces, including native small wrigglers on Gleba. Stationary guns need heating on Aquilo and do not shoot while frozen. These checks do not promise Demolisher hunting, universal fire effectiveness, or planet-specific balance; enemy resistances still apply. Elevated rail ramps have no separate visual acceptance test.

A two-client test with the combined 2.1 mod set passed on 2.1.22, including real GUI changes and server reload. Further multiplayer tests are deferred. In the Space Age benchmarks with 100 stationary script guns and 20 moving wagons, additional average combat script time was 0.51–0.56 ms/tick on the documented test machine; individual peaks were higher. Audio has not been audibly reviewed.

The thumbnail is an original Blender model and render, using the same materials and lighting style as the companion mods. It is cover artwork; in-game weapons use tinted vanilla graphics.